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General Tabletop Discussion
*Dungeons & Dragons
After character death - new character wealth and magic
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<blockquote data-quote="CydKnight" data-source="post: 7521307" data-attributes="member: 6873462"><p>But I thought magic items and wealth didn't matter so much to 5E? That any such gains should be considered "boons"?</p><p></p><p>Seriously though, I once allowed a few new players to come into an already running campaign that had reached level 5. I even allowed them to have some questionable wealth and magic items and they ended up outshining the players that had already been in the group playing for months. Then one got really pissy out of character when the other players wouldn't allow his assassin to shake down the room and pocket all the choice loot for himself just as he had been doing from the beginning. Between that and his growing list of magic items and impossible to find poisons seemed to grow every session without finding such during game play, the players insisted we continue our campaign without him after that. The funny thing is that my existing players were mostly 12 year olds and the new players that were asked to not return were 30 and 65.</p><p></p><p>So the game story aside, I would just say that I would be careful allowing magic items that were not earned during game play. It can create animosity (in my experience) depending on the group of players you have if they have all earned their magic items through game play along with all of their levels assuming the campaign started at character creation Level 1.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7521307, member: 6873462"] But I thought magic items and wealth didn't matter so much to 5E? That any such gains should be considered "boons"? Seriously though, I once allowed a few new players to come into an already running campaign that had reached level 5. I even allowed them to have some questionable wealth and magic items and they ended up outshining the players that had already been in the group playing for months. Then one got really pissy out of character when the other players wouldn't allow his assassin to shake down the room and pocket all the choice loot for himself just as he had been doing from the beginning. Between that and his growing list of magic items and impossible to find poisons seemed to grow every session without finding such during game play, the players insisted we continue our campaign without him after that. The funny thing is that my existing players were mostly 12 year olds and the new players that were asked to not return were 30 and 65. So the game story aside, I would just say that I would be careful allowing magic items that were not earned during game play. It can create animosity (in my experience) depending on the group of players you have if they have all earned their magic items through game play along with all of their levels assuming the campaign started at character creation Level 1. [/QUOTE]
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After character death - new character wealth and magic
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