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<blockquote data-quote="Hawk Diesel" data-source="post: 7874520" data-attributes="member: 59848"><p>If you've read <em>I, Strahd </em>and the sequel, then a big theory is that Strahd <em>is </em>the land. When he took possession of Barovia as a spoil of war, he completed a ritual involving spilling his blood onto the ground, symbolically binding his blood to the land. He the repeated this after a failed assassination attempt by the Ba'al Verzi, this time using a magical dagger that he accidentally cut his hand with while examining it. </p><p></p><p>Thus, there are a few possibilities that emerge following Strahd's defeat. </p><p></p><p>1) Because Strahd and Barovia are bound together, Strahd cannot truly die so long as that connection remains. The land will not let him go. This is further supported in the way that Strahd's existence is a kind of hell for him. He is to be forever tormented as a conqueror that is unable to expand his empire, and having to continually re-experience being reunited with his one true love only for her to be killed over and over again. Thus, whether it is his connection to the land, or some power is keeping him to torment, neither would allow him to go so easily. The following aspect of the adventure could be finding a way to sever Strahd's connection to the land, or satisfy the dark powers that sealed his fate to an existence of eternal suffering. And this would be a race against the clock before Strahd can raise once more and seek vengeance upon the heroes.</p><p></p><p>2) If Strahd is the land, then his death would be the death of Barovia. Perhaps the borders of the mists begin to shrink, and the Vistani take off before the mists slowly devour what is left. Thus the adventurers need to find a new way to sustain the land. This might even require one of the players to take the place of Strahd, or find a worthy successor willing to take Strahd's place. Not an easy thing to ask, knowing that the Dark Powers would likely make this existence a kind of hell similar to the one Strahd suffered, but unique to that person.</p><p></p><p>3) With Strahd gone, what happens to Barovia? Are there other evils that have been drawn in by the mists that now seek to take Strahd's place? What if killing Strahd is alone not enough to end the curse and isolation of the mists? Do the players seek a way to prevent a new evil from rising, do they focus on a way to escape Barovia, or do they seek to save all of Barovia by dispersing the mists?</p><p></p><p>There's probably more options as well, but these would be ones that I would be interested in.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7874520, member: 59848"] If you've read [I]I, Strahd [/I]and the sequel, then a big theory is that Strahd [I]is [/I]the land. When he took possession of Barovia as a spoil of war, he completed a ritual involving spilling his blood onto the ground, symbolically binding his blood to the land. He the repeated this after a failed assassination attempt by the Ba'al Verzi, this time using a magical dagger that he accidentally cut his hand with while examining it. Thus, there are a few possibilities that emerge following Strahd's defeat. 1) Because Strahd and Barovia are bound together, Strahd cannot truly die so long as that connection remains. The land will not let him go. This is further supported in the way that Strahd's existence is a kind of hell for him. He is to be forever tormented as a conqueror that is unable to expand his empire, and having to continually re-experience being reunited with his one true love only for her to be killed over and over again. Thus, whether it is his connection to the land, or some power is keeping him to torment, neither would allow him to go so easily. The following aspect of the adventure could be finding a way to sever Strahd's connection to the land, or satisfy the dark powers that sealed his fate to an existence of eternal suffering. And this would be a race against the clock before Strahd can raise once more and seek vengeance upon the heroes. 2) If Strahd is the land, then his death would be the death of Barovia. Perhaps the borders of the mists begin to shrink, and the Vistani take off before the mists slowly devour what is left. Thus the adventurers need to find a new way to sustain the land. This might even require one of the players to take the place of Strahd, or find a worthy successor willing to take Strahd's place. Not an easy thing to ask, knowing that the Dark Powers would likely make this existence a kind of hell similar to the one Strahd suffered, but unique to that person. 3) With Strahd gone, what happens to Barovia? Are there other evils that have been drawn in by the mists that now seek to take Strahd's place? What if killing Strahd is alone not enough to end the curse and isolation of the mists? Do the players seek a way to prevent a new evil from rising, do they focus on a way to escape Barovia, or do they seek to save all of Barovia by dispersing the mists? There's probably more options as well, but these would be ones that I would be interested in. [/QUOTE]
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