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After Curse of Strahd (or continuing a campaign in Ravenloft for a level 10 party)
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<blockquote data-quote="Coroc" data-source="post: 7874627" data-attributes="member: 6895991"><p>All the 2e (and most of the 1e) stuff is extraordinary in description of NPCs their motives, surroundings, reasons behind the visible plot etc. Those are in quality unsurpassed for a DM lazy on such things (like me)</p><p>Most of them have very good maps, general description of the whole domain etc.</p><p>The Hyskosa Hexad is meant to play as a series, as [USER=20990]@QuentinGeorge[/USER] already mentioned but the adventures have to be sorted and adapted for the levels, the original publishing did get the party level not conforming to the order the signs of the prophecy occurring and this order is essential in the conclusion of the overall arc. Other than that those modules are as good in quality as all other stuff.</p><p>For an independent standalone of the old stuff i can recommend web of illusion (hope I spelled it right now) taking place in Sri Raj, it can be built into some small campaign wit ha little work.</p><p></p><p>But here comes your problem: You need to do a bit of conversion stuff. Many Ravenloft monsters have vulnerabilities / invulnerabilities to certain weapon materials. Fear and Horror checks are essential. (Those are Cha and Wis saves) Also Dark powers checks on "evil" acts. You got to take the original red (recommended) or black box and work something out which suits you.</p><p></p><p>Whereas in other 2e material you can probably take equivalent 5e monsters and adjust the numbers a bit and you are fine, that is not the case for Ravenloft. Run as standard mob from the MC many Ravenloft monsters would be ridiculous underpowered in 2e (and also in 5e) You have to do adjustments, e.g in introducing invulnerabilities giving lair actions to minor mobs like zombie lords and mummies.</p><p>Apart from Thoughts of darkness there is few Ravenloft material above 10th level so you have to mod this also.</p><p></p><p>So it depends what kind of work bothers you most, it is rewarding but work you will have to put in, that is.</p><p>Btw.</p><p>Ravenloft best is played without a paladin in a group, better even without a cleric also and hard healing rules SR/LR 8hours/72hours</p></blockquote><p></p>
[QUOTE="Coroc, post: 7874627, member: 6895991"] All the 2e (and most of the 1e) stuff is extraordinary in description of NPCs their motives, surroundings, reasons behind the visible plot etc. Those are in quality unsurpassed for a DM lazy on such things (like me) Most of them have very good maps, general description of the whole domain etc. The Hyskosa Hexad is meant to play as a series, as [USER=20990]@QuentinGeorge[/USER] already mentioned but the adventures have to be sorted and adapted for the levels, the original publishing did get the party level not conforming to the order the signs of the prophecy occurring and this order is essential in the conclusion of the overall arc. Other than that those modules are as good in quality as all other stuff. For an independent standalone of the old stuff i can recommend web of illusion (hope I spelled it right now) taking place in Sri Raj, it can be built into some small campaign wit ha little work. But here comes your problem: You need to do a bit of conversion stuff. Many Ravenloft monsters have vulnerabilities / invulnerabilities to certain weapon materials. Fear and Horror checks are essential. (Those are Cha and Wis saves) Also Dark powers checks on "evil" acts. You got to take the original red (recommended) or black box and work something out which suits you. Whereas in other 2e material you can probably take equivalent 5e monsters and adjust the numbers a bit and you are fine, that is not the case for Ravenloft. Run as standard mob from the MC many Ravenloft monsters would be ridiculous underpowered in 2e (and also in 5e) You have to do adjustments, e.g in introducing invulnerabilities giving lair actions to minor mobs like zombie lords and mummies. Apart from Thoughts of darkness there is few Ravenloft material above 10th level so you have to mod this also. So it depends what kind of work bothers you most, it is rewarding but work you will have to put in, that is. Btw. Ravenloft best is played without a paladin in a group, better even without a cleric also and hard healing rules SR/LR 8hours/72hours [/QUOTE]
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