Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
After DDXP, how are you feeling about D&En?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MortalPlague" data-source="post: 5799609" data-attributes="member: 62721"><p>Reading the D&DXP reports made me giddy with excitement. Reading this thread made me sad.</p><p></p><p>The <em>silver standard</em> is something I've <em>long</em> hoped for in D&D. In every previous edition, copper pieces were worthless right from the start. Who bothered to count copper pieces past level two? Silver pieces too! Gold pieces became pretty much worthless in bunches less than a hundred by fifth level. With silver as the default, copper stays relevant for a while, silver is important for longer, and gold is something to be <em>sought</em>. Gold is something to <em>fight</em> for.</p><p></p><p>I'm playing in a game currently where we shifted down to a silver economy (also changed values; 100 copper to a silver, 100 silver to a gold). Our characters just acquired their first gold pieces at 4th level, and it was a moment to be cherished.</p><p></p><p>I'm also very excited about the prospect of themes flavoring classes. They mentioned that a class like Avenger might come about by a Paladin taking the 'Avenger theme'. But what's to stop a wizard from taking that theme? Perhaps this wizard has been hired on by the church to hunt down heretics? Perhaps a rogue takes the theme, and he's a specially trained assassin for the church? Using themes to flavor classes would be a great way to open up all kinds of character options.</p><p></p><p>Finally, I think they're really onto something with their skill system. It seems so simple; instead of calling for a 'thievery' or 'sleight of hand' check, you'd ask for a DEX check. Great, simplicity itself. Perhaps one of the characters is a rogue? On his sheet, there's a note: +2 when picking pockets. Or perhaps +2 when stealing. I love the idea that it can be something flexible; something broad, or something narrow. To me, this seems like simplicity itself.</p><p></p><p>As a DM, I could also reward players using that system. For instance, if a fighter helps out the local blacksmith with forging a sword, I could give the fighter a bonus on future checks involving blacksmithing. Or if a wizard spends time poring through a tome about ancient languages, he could earn a bonus to checks to decipher ancient languages. The potential to be flexible is extremely enticing.</p><p></p><p>So put me down as a hearty, excited 'yay'.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5799609, member: 62721"] Reading the D&DXP reports made me giddy with excitement. Reading this thread made me sad. The [i]silver standard[/i] is something I've [i]long[/i] hoped for in D&D. In every previous edition, copper pieces were worthless right from the start. Who bothered to count copper pieces past level two? Silver pieces too! Gold pieces became pretty much worthless in bunches less than a hundred by fifth level. With silver as the default, copper stays relevant for a while, silver is important for longer, and gold is something to be [i]sought[/i]. Gold is something to [i]fight[/i] for. I'm playing in a game currently where we shifted down to a silver economy (also changed values; 100 copper to a silver, 100 silver to a gold). Our characters just acquired their first gold pieces at 4th level, and it was a moment to be cherished. I'm also very excited about the prospect of themes flavoring classes. They mentioned that a class like Avenger might come about by a Paladin taking the 'Avenger theme'. But what's to stop a wizard from taking that theme? Perhaps this wizard has been hired on by the church to hunt down heretics? Perhaps a rogue takes the theme, and he's a specially trained assassin for the church? Using themes to flavor classes would be a great way to open up all kinds of character options. Finally, I think they're really onto something with their skill system. It seems so simple; instead of calling for a 'thievery' or 'sleight of hand' check, you'd ask for a DEX check. Great, simplicity itself. Perhaps one of the characters is a rogue? On his sheet, there's a note: +2 when picking pockets. Or perhaps +2 when stealing. I love the idea that it can be something flexible; something broad, or something narrow. To me, this seems like simplicity itself. As a DM, I could also reward players using that system. For instance, if a fighter helps out the local blacksmith with forging a sword, I could give the fighter a bonus on future checks involving blacksmithing. Or if a wizard spends time poring through a tome about ancient languages, he could earn a bonus to checks to decipher ancient languages. The potential to be flexible is extremely enticing. So put me down as a hearty, excited 'yay'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
After DDXP, how are you feeling about D&En?
Top