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After DDXP, how are you feeling about D&En?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5799733" data-attributes="member: 17927"><p>I posted this on rpg.net about the playtest and I think it matters quite a bit for this discussion as well.</p><p></p><p>I think what amazed me the most in the playtest is that they really did manage to pull in something from all editions, thus making it truly D&D All Editions but also make it a new, modern game that was actually fun to play. My character was the most 4E like but I saw all the editions in what was represented around the table and in the adventure itself. And with that, some of the new ideas mentioned by Wizards in the seminar.</p><p></p><p>I didn't expect new mechanics (as reported by Wizards in the seminar) and I didn't expect to like them if they showed up. The new mechanics mentioned in the seminar worked at the table in my opinion and I was actually glad to see them. I was surprised that what Wizards talked about in the seminar had never been in the game before. </p><p></p><p>The weirdest thing was, I meant to really study the sheets, memorize things, try to see how things ticked just to satisfy my curiousity. But I ended up having so much fun I didn't care so much about all the individual rules. That surprised me, I expected a playtest to be a bit dull and unpolished. Instead, I got swept up and lost track of a few hours in a hobby I enjoy. I can't remember the last time that happened to me! </p><p></p><p>That's why I think when the playtest docs come up people will be able to make an informed decision.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5799733, member: 17927"] I posted this on rpg.net about the playtest and I think it matters quite a bit for this discussion as well. I think what amazed me the most in the playtest is that they really did manage to pull in something from all editions, thus making it truly D&D All Editions but also make it a new, modern game that was actually fun to play. My character was the most 4E like but I saw all the editions in what was represented around the table and in the adventure itself. And with that, some of the new ideas mentioned by Wizards in the seminar. I didn't expect new mechanics (as reported by Wizards in the seminar) and I didn't expect to like them if they showed up. The new mechanics mentioned in the seminar worked at the table in my opinion and I was actually glad to see them. I was surprised that what Wizards talked about in the seminar had never been in the game before. The weirdest thing was, I meant to really study the sheets, memorize things, try to see how things ticked just to satisfy my curiousity. But I ended up having so much fun I didn't care so much about all the individual rules. That surprised me, I expected a playtest to be a bit dull and unpolished. Instead, I got swept up and lost track of a few hours in a hobby I enjoy. I can't remember the last time that happened to me! That's why I think when the playtest docs come up people will be able to make an informed decision. [/QUOTE]
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Community
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*Pathfinder & Starfinder
After DDXP, how are you feeling about D&En?
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