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General Tabletop Discussion
*Pathfinder & Starfinder
After DDXP, how are you feeling about D&En?
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<blockquote data-quote="D'karr" data-source="post: 5802337" data-attributes="member: 336"><p>I'm a 4e fan, I make no mystery of that. It kept me in the game I like, which is DMing. I also like simplicity in games. 4e is not a simple game but it has a very simple core. I can understand how a solid core can be used to emulate a bunch of different effects and styles. 4e did this very well mechanically with the ad-hoc guidelines. In essence my style as DM was reinforced by the solid, simple rules at the "core" of the game.</p><p></p><p>When I saw the playtest and what we were to run, I was slightly apprehensive, but I took it in stride. I wanted to provide a very fun experience for my players. After running many tables I can honestly say I was exhausted, but content. There were many enthusiastic players after the games. I was organizing the seating at the tables and I'm sure there is a group of players that had a "nerdgasm" when at their table they got Monte as DM. A few minutes later they were joined by Bruce Cordell, Rob Schwalb and Miranda Horner. Then Steve Townsend strolled in looking for his table and he ended up at that one too. That was one crazy fun table. And by the way, the game played well - even with a large table like that.</p><p></p><p>After listening to the seminars, and speaking personally with some of the designers and hearing a lot of the comments from others as they sat with the playtesters, I'm optimistic.</p><p></p><p>What everyone saw at DDXP is a very "rough draft" of the game as it stood several weeks ago. This game is currently in almost a state of "pre-development", a pre-alpha release if you like. The comments from the playtesters are very important. Mike Mearls spent most days looking over them and collating them. Rob Schwalb was looking at them too when he wasn't engaged in seminars, or running the playtest. I honestly believe that the designers want to put out the best game they can. They are taking the input very seriously. This input will help guide them as they move forward with changes to what we have seen.</p><p></p><p>The OPEN playtest is scheduled for sometime in the spring, at this moment. I would expect many changes from now until then to solidify the "core" and experiment with some of the modularity. I'm sure that the comments from playtesters will impact what we see in OPEN playtest. And it is sure to be different than what we saw this weekend. I'm optimistic that what we see then will have a lot of elements that will appeal to all the different audiences.</p><p></p><p>So right now I'm optimistic, and exhausted.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5802337, member: 336"] I'm a 4e fan, I make no mystery of that. It kept me in the game I like, which is DMing. I also like simplicity in games. 4e is not a simple game but it has a very simple core. I can understand how a solid core can be used to emulate a bunch of different effects and styles. 4e did this very well mechanically with the ad-hoc guidelines. In essence my style as DM was reinforced by the solid, simple rules at the "core" of the game. When I saw the playtest and what we were to run, I was slightly apprehensive, but I took it in stride. I wanted to provide a very fun experience for my players. After running many tables I can honestly say I was exhausted, but content. There were many enthusiastic players after the games. I was organizing the seating at the tables and I'm sure there is a group of players that had a "nerdgasm" when at their table they got Monte as DM. A few minutes later they were joined by Bruce Cordell, Rob Schwalb and Miranda Horner. Then Steve Townsend strolled in looking for his table and he ended up at that one too. That was one crazy fun table. And by the way, the game played well - even with a large table like that. After listening to the seminars, and speaking personally with some of the designers and hearing a lot of the comments from others as they sat with the playtesters, I'm optimistic. What everyone saw at DDXP is a very "rough draft" of the game as it stood several weeks ago. This game is currently in almost a state of "pre-development", a pre-alpha release if you like. The comments from the playtesters are very important. Mike Mearls spent most days looking over them and collating them. Rob Schwalb was looking at them too when he wasn't engaged in seminars, or running the playtest. I honestly believe that the designers want to put out the best game they can. They are taking the input very seriously. This input will help guide them as they move forward with changes to what we have seen. The OPEN playtest is scheduled for sometime in the spring, at this moment. I would expect many changes from now until then to solidify the "core" and experiment with some of the modularity. I'm sure that the comments from playtesters will impact what we see in OPEN playtest. And it is sure to be different than what we saw this weekend. I'm optimistic that what we see then will have a lot of elements that will appeal to all the different audiences. So right now I'm optimistic, and exhausted. [/QUOTE]
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Community
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After DDXP, how are you feeling about D&En?
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