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<blockquote data-quote="Blackrat" data-source="post: 5055662" data-attributes="member: 27761"><p><strong>Another week</strong></p><p><strong>Jump Gate at Jap 1</strong></p><p></p><p>The days pass by as you make way towards Jap 1. It doesn't take long for Cnosos to put together the chassis that "Chatty" designed, and fitting the globe that is it's brain to it. The small spiderlike droid seems happy to be able to move around finally.</p><p></p><p>Solly and Pierce manage to determine that the machine does indeed work like a miracle, healing Pierce's burns almost immediately and even preventing scarring.</p><p></p><p>There is not much for Mel to do. The autopilot is effective enough and she finds herself more and more often playing <em>Wings of Fire</em> on the flightscreen, a starfighter simulator that has horribly unrealistic physics, but it looks good. This once gives a jump for Damon when he unwittingly walks to the bridge and sees a fighter attacking at the ship.</p><p></p><p>The Syrran database reveals an interesting historical trivia of the species. It appears that Syrran are not a single species, but in fact there exists two subspecies. The bluish Syrrans, and a genetically engineered, enhanced subspecies. A millenia ago, as the cloning technology of Syrrans became more sophisticated, they created a slave race of cheap workforce. A century later these slaves, who were created to be highly intelligent to be effective workers, revolted, built spacecrafts and ultimately left their homeworld. They managed to either find or terraform a new homeworld and by now the galactic community regards them a separate species, unknown of their shared history with Syrrans.</p><p></p><p>A few days later you arrive to the Jap 1. An interesting, large station, cobbled together from colony-ships like most of the colonies. Unlike Unity, which has only a small defense fleet, the Japs actually have their own fighter patrols guarding the gate and you are immediately intercepted by a warship, twice the size of the Unity cruisers and bearing the markings of the rising sun. The comm crackles as they open hailing.</p><p></p><p><span style="color: Orange">This is Imperial Battleship Naginata. What is your business.</span></p><p></p><p>It is known that the Japanese Empire is currently at cold war with the Huang Di Alliance, so they have apparently increased security on their main colony.</p><p></p><p>[sblock=OOC]The syrran healing machine heals 1d8+1 points of damage. It can do this 3 times before needing to be recharged.[/sblock]</p></blockquote><p></p>
[QUOTE="Blackrat, post: 5055662, member: 27761"] [B]Another week Jump Gate at Jap 1[/B] The days pass by as you make way towards Jap 1. It doesn't take long for Cnosos to put together the chassis that "Chatty" designed, and fitting the globe that is it's brain to it. The small spiderlike droid seems happy to be able to move around finally. Solly and Pierce manage to determine that the machine does indeed work like a miracle, healing Pierce's burns almost immediately and even preventing scarring. There is not much for Mel to do. The autopilot is effective enough and she finds herself more and more often playing [i]Wings of Fire[/i] on the flightscreen, a starfighter simulator that has horribly unrealistic physics, but it looks good. This once gives a jump for Damon when he unwittingly walks to the bridge and sees a fighter attacking at the ship. The Syrran database reveals an interesting historical trivia of the species. It appears that Syrran are not a single species, but in fact there exists two subspecies. The bluish Syrrans, and a genetically engineered, enhanced subspecies. A millenia ago, as the cloning technology of Syrrans became more sophisticated, they created a slave race of cheap workforce. A century later these slaves, who were created to be highly intelligent to be effective workers, revolted, built spacecrafts and ultimately left their homeworld. They managed to either find or terraform a new homeworld and by now the galactic community regards them a separate species, unknown of their shared history with Syrrans. A few days later you arrive to the Jap 1. An interesting, large station, cobbled together from colony-ships like most of the colonies. Unlike Unity, which has only a small defense fleet, the Japs actually have their own fighter patrols guarding the gate and you are immediately intercepted by a warship, twice the size of the Unity cruisers and bearing the markings of the rising sun. The comm crackles as they open hailing. [COLOR="Orange"]This is Imperial Battleship Naginata. What is your business.[/COLOR] It is known that the Japanese Empire is currently at cold war with the Huang Di Alliance, so they have apparently increased security on their main colony. [sblock=OOC]The syrran healing machine heals 1d8+1 points of damage. It can do this 3 times before needing to be recharged.[/sblock] [/QUOTE]
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