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<blockquote data-quote="Blackrat" data-source="post: 3726785" data-attributes="member: 27761"><p>The space. It's big, cold and lonely place. During the first day of your journey you come to realize that this new job ain't exactly what you had dreamed off. Actually you knew it already but now it is finally at hand: No heroic adventures or fast-talking your way out of trouble every day. This is the part the pilots always left out of their stories: Most of your time will be spent flying from one place to another in this small tin can. Even through hyperspace it will take few days to the Unity Way Station and from there almost a week to the next colony.</p><p></p><p>Having flown the transports between Unity and Korg homeworld, Melara has experience with zero-grav but for the others it is a disturbing feeling. It seems to turn your stomach around every time you turn yourself, but after a while you start enjoying the weightlessnes. The ability to "fly" through the ship is thrilling at the least. Luckily the z-grav also makes it easy to move big objects around. So after unbolting it, Cnosos and Michael are able to move one of the beds to the new med-bay without too much effort.</p><p></p><p>The day goes by. You experiment with the systems and get to know the ship. Autopilot takes care of most of the flying so Mel too can relax. Just one person is needed on the bridge at any time to keep an eye out for troubles. Then finally you are within sight of the jumpgate. Compared to the huge beams of the gate, Gold Greed is like a tiny bug. Mel takes the helm again and Damon prepares to activate the gate but notices a disturbance in the sensors. There is something between you and the gate. At that exact moment the thing phases into sight. It could possibly be a ship, but you are not certain. It is disk-shaped and about one third the size of your ship. It looks as if it's made of liquid mercury, the surface seems to be gently rippling(sp?) (like water). Your sensors show that the ship scans you and then phases out again, and with that it is gone. Was it real or a mass hallucination?</p><p></p><p>[sblock=OOC]This was your traditional flying saucer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Now has any of you <strong>not</strong> seen Babylon 5? The jumpgate is like those in the series (Although much bigger. The ships in D20 future are quite a bit bigger than those of B5). Works exactly the same way too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I have decided to dump the rules about space-sickness because that would just hinder the fun. Whatever effect it has will be covered by description only (Which I already did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). no need to make it have any mechanical effect.[/sblock]</p></blockquote><p></p>
[QUOTE="Blackrat, post: 3726785, member: 27761"] The space. It's big, cold and lonely place. During the first day of your journey you come to realize that this new job ain't exactly what you had dreamed off. Actually you knew it already but now it is finally at hand: No heroic adventures or fast-talking your way out of trouble every day. This is the part the pilots always left out of their stories: Most of your time will be spent flying from one place to another in this small tin can. Even through hyperspace it will take few days to the Unity Way Station and from there almost a week to the next colony. Having flown the transports between Unity and Korg homeworld, Melara has experience with zero-grav but for the others it is a disturbing feeling. It seems to turn your stomach around every time you turn yourself, but after a while you start enjoying the weightlessnes. The ability to "fly" through the ship is thrilling at the least. Luckily the z-grav also makes it easy to move big objects around. So after unbolting it, Cnosos and Michael are able to move one of the beds to the new med-bay without too much effort. The day goes by. You experiment with the systems and get to know the ship. Autopilot takes care of most of the flying so Mel too can relax. Just one person is needed on the bridge at any time to keep an eye out for troubles. Then finally you are within sight of the jumpgate. Compared to the huge beams of the gate, Gold Greed is like a tiny bug. Mel takes the helm again and Damon prepares to activate the gate but notices a disturbance in the sensors. There is something between you and the gate. At that exact moment the thing phases into sight. It could possibly be a ship, but you are not certain. It is disk-shaped and about one third the size of your ship. It looks as if it's made of liquid mercury, the surface seems to be gently rippling(sp?) (like water). Your sensors show that the ship scans you and then phases out again, and with that it is gone. Was it real or a mass hallucination? [sblock=OOC]This was your traditional flying saucer ;). Now has any of you [B]not[/B] seen Babylon 5? The jumpgate is like those in the series (Although much bigger. The ships in D20 future are quite a bit bigger than those of B5). Works exactly the same way too :). I have decided to dump the rules about space-sickness because that would just hinder the fun. Whatever effect it has will be covered by description only (Which I already did ;)). no need to make it have any mechanical effect.[/sblock] [/QUOTE]
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