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After game debriefing
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<blockquote data-quote="Jack7" data-source="post: 4761269" data-attributes="member: 54707"><p>No matter how a game went we always brief prior to the game, and debrief after the game, unless there are time constraints preventing it. The briefing is almost always review of what happened last time, though sometimes it is about upcoming objectives, the debriefing is more of a general scenario/mission/adventure discussion, and lesson's learned exploration.</p><p></p><p>Also because my players usually operate as part of a team in-game working for the emperor and sometimes the church, so the characters usually have mission briefings as well.</p><p></p><p>But regardless of whether it is a player briefing or debriefing, or an in-game character briefing/debriefing, we tend to handle it like a military or mission briefing rather than a, "gee, why in the hell would you do that?" We handle it neutrally and sometimes I will question certain actions or situations but I try to never do so as if I am either favoring or disfavoring the action they took. If they ask for suggestions I may or may not give some or I may say, "research it for yourselves if you don't know or if you think there is a better way of doing that, or come up with your own ideas." </p><p></p><p>We just discuss what actually happened and I leave it up to the players to discuss among themselves what lessons they learned or what they think the things discussed meant. </p><p></p><p>However it has been my personal experience that good briefings/debriefings are as invaluable to the game as to real life. Because they allow people to remain focused upon mission objectives, they remind people of old and yet vital information they need to review, they expose new information, they allow for situational reassessment and reanalysis, and they prevent mistakes rather than allow for them through oversight, ignorance, or forgetfulness. My personal advice is do not wait until some catastrophe has struck either your situation or that of your players. Instead brief and debrief often and well, and encourage your players to always undertake their own review of lessons learned. After all that is their job.</p><p></p><p><strong>It is always better to be prepared, <em>than to make repairs</em>.</strong></p><p></p><p></p><p></p><p>I completely agree.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4761269, member: 54707"] No matter how a game went we always brief prior to the game, and debrief after the game, unless there are time constraints preventing it. The briefing is almost always review of what happened last time, though sometimes it is about upcoming objectives, the debriefing is more of a general scenario/mission/adventure discussion, and lesson's learned exploration. Also because my players usually operate as part of a team in-game working for the emperor and sometimes the church, so the characters usually have mission briefings as well. But regardless of whether it is a player briefing or debriefing, or an in-game character briefing/debriefing, we tend to handle it like a military or mission briefing rather than a, "gee, why in the hell would you do that?" We handle it neutrally and sometimes I will question certain actions or situations but I try to never do so as if I am either favoring or disfavoring the action they took. If they ask for suggestions I may or may not give some or I may say, "research it for yourselves if you don't know or if you think there is a better way of doing that, or come up with your own ideas." We just discuss what actually happened and I leave it up to the players to discuss among themselves what lessons they learned or what they think the things discussed meant. However it has been my personal experience that good briefings/debriefings are as invaluable to the game as to real life. Because they allow people to remain focused upon mission objectives, they remind people of old and yet vital information they need to review, they expose new information, they allow for situational reassessment and reanalysis, and they prevent mistakes rather than allow for them through oversight, ignorance, or forgetfulness. My personal advice is do not wait until some catastrophe has struck either your situation or that of your players. Instead brief and debrief often and well, and encourage your players to always undertake their own review of lessons learned. After all that is their job. [B]It is always better to be prepared, [I]than to make repairs[/I].[/B] I completely agree. [/QUOTE]
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