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After Sunset: Werewolves
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<blockquote data-quote="C. Baize" data-source="post: 2796392" data-attributes="member: 4571"><p>That makes sense. </p><p>I'd be interested in seeing the updated version, when it comes out. </p><p>I'd also be willing to expound in private on my reservations expressed in the RPGNow review I left.</p><p></p><p>If you're at all interested, I'll leave you my e-mail addy.</p><p>No obligation if you're not interested. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But if I do say so, myself (and I do), they're pretty spiffy ideas. </p><p>I was working on a "Werewolves in the Big City" type of adventure that included a lot of very similar concepts to what you guys put out first, so I figured I don't really have a reason to put out something that would cover a lot of the same ground... some of it not nearly so well as has been covered in your product.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 2796392, member: 4571"] That makes sense. I'd be interested in seeing the updated version, when it comes out. I'd also be willing to expound in private on my reservations expressed in the RPGNow review I left. If you're at all interested, I'll leave you my e-mail addy. No obligation if you're not interested. ;) But if I do say so, myself (and I do), they're pretty spiffy ideas. I was working on a "Werewolves in the Big City" type of adventure that included a lot of very similar concepts to what you guys put out first, so I figured I don't really have a reason to put out something that would cover a lot of the same ground... some of it not nearly so well as has been covered in your product. [/QUOTE]
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