Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
After The Apocalypse With Mutant Year Zero
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 7720459" data-attributes="member: 17927"><p><strong><a href="https://freeleaguepublishing.com/shop/mutant-year-zero/core-rulebook/" target="_blank"><strong>Mutant: Year Zero</strong></a></strong> (MY0) is a hardcover 272 page full color post-apocalyptic RPG by Swedish Fria Ligan (Free League) also available as a <a href="https://www.drivethrurpg.com/product/139453/MUTANT-Year-Zero--Roleplaying-At-The-End-Of-Days?src=hottest_filtered?affiliate_id=6138" target="_blank">PDF</a>. Awarded with a <strong>Silver ENnie</strong> for Best Rules at Gen Con 2015, Mutant: Year Zero uses attributes, skills, and items to form a d6 dice pool with one 6 indicating success. Players play human mutants with roles like enforcer and gearhead. Each PC has one or two mutations, all randomly determined and extremely powerful.[PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH=full]115113[/ATTACH]</p><p></p><p>Play is divided between going into the ruins, called the Zone, and building at home, called the Ark. The Zone is a GM created open sandbox with each map square being explored for Artifacts (like a chainsaw or bicycle), supplies, and allies. The Ark is a mini-game of building Projects to improve in four different areas. Intrigue and violence are a way of life in the Ark.</p><p></p><p>Tying Ark and Zone together are a threat determined by the GM. These threats range from running out of water to strangers threatening the Ark. The threats push against whatever the PCs are working on and force them to deal with the event or ignore it at their peril.</p><p></p><p>Tools for the GM include tables such as an NPC generator, a list of artifacts, and sector creation for the Zone. MY0 is packed with detail to assist the GM in fleshing out his own version of the Zone, including different types of ruins and information on people, creatures, and phenomena.</p><p></p><p>Also included are five mini-adventures and a larger scenario which describes the optional meta-plot of the game. These adventures are easy to drop in anywhere in the GM’s Zone. The scenarios include fleshed out NPCs, maps, and detailed descriptions.</p><p></p><p>Playing <strong>Mutant: Year Zero</strong> feels brutal. The danger both in the Ark and out in the Zone gives the game a constant feel of tension. Add to that the slow degradation of the PCs as new mutations literally strip away Attributes and what remains is a game that juxtaposes decay and destruction against exploration and building anew. It is fascinating and fun but also relentless. This feeling of doom can rattle players at times, but a small victory like finding just the right artifact can ease the stress. I see this constant strife as a feature, not a bug.</p><p></p><p>The metaplot for <strong>MY0</strong> connects it to the other games in the <strong>Mutant</strong> line. Currently these games include Genlab Alpha (sentient animals) and the forthcoming Mechatron (sentient robots). All are complete RPGs but also use the same rules and can be mixed together. Human survivors in all the Mutant settings have advanced technology well beyond the modern day weapons and gear the mutants normally find.</p><p></p><p>Mutant: Year Zero has powerful mutations that can harm the user. The GM built setting is gritty and grim and yet the PCs are in control of their own destiny and that of their Ark. Opportunities for intense roleplaying abound. Grab your Rot Suit, I heartily recommend <strong>Mutant: Year Zero</strong>.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7720459, member: 17927"] [B][URL='https://freeleaguepublishing.com/shop/mutant-year-zero/core-rulebook/'][B]Mutant: Year Zero[/B][/URL][/B] (MY0) is a hardcover 272 page full color post-apocalyptic RPG by Swedish Fria Ligan (Free League) also available as a [URL='https://www.drivethrurpg.com/product/139453/MUTANT-Year-Zero--Roleplaying-At-The-End-Of-Days?src=hottest_filtered?affiliate_id=6138']PDF[/URL]. Awarded with a [B]Silver ENnie[/B] for Best Rules at Gen Con 2015, Mutant: Year Zero uses attributes, skills, and items to form a d6 dice pool with one 6 indicating success. Players play human mutants with roles like enforcer and gearhead. Each PC has one or two mutations, all randomly determined and extremely powerful.[PRBREAK][/PRBREAK] [CENTER][ATTACH type="full" alt="mutant-year-zero-tabletop-review-1280x720.jpg"]115113[/ATTACH][/CENTER] Play is divided between going into the ruins, called the Zone, and building at home, called the Ark. The Zone is a GM created open sandbox with each map square being explored for Artifacts (like a chainsaw or bicycle), supplies, and allies. The Ark is a mini-game of building Projects to improve in four different areas. Intrigue and violence are a way of life in the Ark. Tying Ark and Zone together are a threat determined by the GM. These threats range from running out of water to strangers threatening the Ark. The threats push against whatever the PCs are working on and force them to deal with the event or ignore it at their peril. Tools for the GM include tables such as an NPC generator, a list of artifacts, and sector creation for the Zone. MY0 is packed with detail to assist the GM in fleshing out his own version of the Zone, including different types of ruins and information on people, creatures, and phenomena. Also included are five mini-adventures and a larger scenario which describes the optional meta-plot of the game. These adventures are easy to drop in anywhere in the GM’s Zone. The scenarios include fleshed out NPCs, maps, and detailed descriptions. Playing [B]Mutant: Year Zero[/B] feels brutal. The danger both in the Ark and out in the Zone gives the game a constant feel of tension. Add to that the slow degradation of the PCs as new mutations literally strip away Attributes and what remains is a game that juxtaposes decay and destruction against exploration and building anew. It is fascinating and fun but also relentless. This feeling of doom can rattle players at times, but a small victory like finding just the right artifact can ease the stress. I see this constant strife as a feature, not a bug. The metaplot for [B]MY0[/B] connects it to the other games in the [B]Mutant[/B] line. Currently these games include Genlab Alpha (sentient animals) and the forthcoming Mechatron (sentient robots). All are complete RPGs but also use the same rules and can be mixed together. Human survivors in all the Mutant settings have advanced technology well beyond the modern day weapons and gear the mutants normally find. Mutant: Year Zero has powerful mutations that can harm the user. The GM built setting is gritty and grim and yet the PCs are in control of their own destiny and that of their Ark. Opportunities for intense roleplaying abound. Grab your Rot Suit, I heartily recommend [B]Mutant: Year Zero[/B]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
After The Apocalypse With Mutant Year Zero
Top