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General Tabletop Discussion
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After the core, what is the "must have" 3.5 book?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3109692" data-attributes="member: 35788"><p>See, I loved the classes - including the dragon shaman. Duskblade was worth it and is easily my favorite. Dragon Shaman comes in second, then beguiler, and then the knight. Additionally, I really like the class variants. The affiliations give a great perspective to in game organizations, although I wish they would have stayed away from things like skill boosts/bonus feats. I would have preferred non-tangible things like "provides guard for player's tower while away," "provides apprentice for player to man the business/school while adventuring," or even "borrow magical item of X value for Y days per month," or even "trade magical items on a 1 to 1 (gold based) basis." But, the concept is great. Honestly, though ... I love the retooling rules. The character rebuilding rules are cool, but in my opinion the retooling rules are excellent.</p><p></p><p>Typically, I don't even notice the spell section of most books. I catalogue 'em and often forget 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I find the class base defense really well balanced. Plus, it's not really hard to extend it for the new classes. Any PrC that don't give armor proficiency doesn't change the class defense for the character. Any PrC that does give armor proficiency isn't that hard to figure out. What about it do you think is poorly handled or incomplete?</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3109692, member: 35788"] See, I loved the classes - including the dragon shaman. Duskblade was worth it and is easily my favorite. Dragon Shaman comes in second, then beguiler, and then the knight. Additionally, I really like the class variants. The affiliations give a great perspective to in game organizations, although I wish they would have stayed away from things like skill boosts/bonus feats. I would have preferred non-tangible things like "provides guard for player's tower while away," "provides apprentice for player to man the business/school while adventuring," or even "borrow magical item of X value for Y days per month," or even "trade magical items on a 1 to 1 (gold based) basis." But, the concept is great. Honestly, though ... I love the retooling rules. The character rebuilding rules are cool, but in my opinion the retooling rules are excellent. Typically, I don't even notice the spell section of most books. I catalogue 'em and often forget 'em. :D I find the class base defense really well balanced. Plus, it's not really hard to extend it for the new classes. Any PrC that don't give armor proficiency doesn't change the class defense for the character. Any PrC that does give armor proficiency isn't that hard to figure out. What about it do you think is poorly handled or incomplete? [/QUOTE]
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Community
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After the core, what is the "must have" 3.5 book?
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