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After the core, what is the "must have" 3.5 book?
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<blockquote data-quote="painandgreed" data-source="post: 3112369" data-attributes="member: 24969"><p>The first non-core book I bought was Tome of Horrors, because I wanted many of the old 1E monsters that were in it but not the MM. I just can't imagine D&D without piercers, lurker aboves, rot grubs, green slime, and the like. </p><p></p><p>Best enhancement to the game otherwise would be PHB II, IMHO. If you can afford several books, then maybe the Complete series which will give lots of classes, feats, spells, and equipment.</p><p></p><p>Another choice might be for Savage Species for monster characters and their feats.</p><p></p><p>If your campain is going to deal with a strong subject matter like dragons, mindflayers, feinds, or psionics, then check out one of the genre books WotC has put out. If you're not leaning towards using it for almost everything, then I really don't think any of those books will really help your game very much.</p><p></p><p>Unearthed Arcana is a bunch of variant rules, but if you don't want to use any of those rules, it's really of no use. Check it out before buying.</p><p></p><p>I'd recomend against Arms & Equipment Guide. Lots of silly stuff and stupid prices (especially in the food stuffs section) that don't make any sort of sense even in D&D. The only part that I've really found of use is on vehicles and transportation but the rest of the book is so bad, that I find it hard to put any trust in it.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3112369, member: 24969"] The first non-core book I bought was Tome of Horrors, because I wanted many of the old 1E monsters that were in it but not the MM. I just can't imagine D&D without piercers, lurker aboves, rot grubs, green slime, and the like. Best enhancement to the game otherwise would be PHB II, IMHO. If you can afford several books, then maybe the Complete series which will give lots of classes, feats, spells, and equipment. Another choice might be for Savage Species for monster characters and their feats. If your campain is going to deal with a strong subject matter like dragons, mindflayers, feinds, or psionics, then check out one of the genre books WotC has put out. If you're not leaning towards using it for almost everything, then I really don't think any of those books will really help your game very much. Unearthed Arcana is a bunch of variant rules, but if you don't want to use any of those rules, it's really of no use. Check it out before buying. I'd recomend against Arms & Equipment Guide. Lots of silly stuff and stupid prices (especially in the food stuffs section) that don't make any sort of sense even in D&D. The only part that I've really found of use is on vehicles and transportation but the rest of the book is so bad, that I find it hard to put any trust in it. [/QUOTE]
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After the core, what is the "must have" 3.5 book?
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