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After the Fall: Fantasy d20 Modern (Looking for 3-4 more)
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 1643258" data-attributes="member: 15240"><p>Since we seem to have a quorum of players here, I'm going to have a poll.</p><p></p><p>The question is: Will we be using the grim'n'gritty rules (old edition). This isn't the latest version (which I don't like so much), but the old version where you still get hp, just not as much.</p><p></p><p>For those who don't know g'n'g: You start with hp equal to your con. d12 and d10 hit dice get one hitpoint per level, d8 and d6 have 3/4 progression, and d4 has 1/2 progression. The larger a creature is, the more hp it has. Armor gives you DR, not AC (you just get your AC from your class bonuses). If you get hit, you make a fort save or be temporarily dazed or stunned from the pain (depending on how much you fail the save by). Also, all attacks use dex instead of strength. I am allowing a home-brew feat I made called Brute Strength, which is like weapon finesse in reverse (Prerequisite: Weapon Focus: Any two handed weapon).</p><p></p><p>Grim'n'Gritty in my opinion would work nicely because of the lack of magic, and furthermore, low hp would lend a much more important and mysterious air to a lost magical artifact such as a potion of firebreath. In general, g'n'g provides a more realistic, harsh world.</p><p></p><p>I personally would like to do g'n'g, but I want your opinions on it.</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 1643258, member: 15240"] Since we seem to have a quorum of players here, I'm going to have a poll. The question is: Will we be using the grim'n'gritty rules (old edition). This isn't the latest version (which I don't like so much), but the old version where you still get hp, just not as much. For those who don't know g'n'g: You start with hp equal to your con. d12 and d10 hit dice get one hitpoint per level, d8 and d6 have 3/4 progression, and d4 has 1/2 progression. The larger a creature is, the more hp it has. Armor gives you DR, not AC (you just get your AC from your class bonuses). If you get hit, you make a fort save or be temporarily dazed or stunned from the pain (depending on how much you fail the save by). Also, all attacks use dex instead of strength. I am allowing a home-brew feat I made called Brute Strength, which is like weapon finesse in reverse (Prerequisite: Weapon Focus: Any two handed weapon). Grim'n'Gritty in my opinion would work nicely because of the lack of magic, and furthermore, low hp would lend a much more important and mysterious air to a lost magical artifact such as a potion of firebreath. In general, g'n'g provides a more realistic, harsh world. I personally would like to do g'n'g, but I want your opinions on it. [/QUOTE]
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After the Fall: Fantasy d20 Modern (Looking for 3-4 more)
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