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After Three Years... we Finished the Campaign
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<blockquote data-quote="Wik" data-source="post: 5662965" data-attributes="member: 40177"><p>...and had a blast.</p><p></p><p>Okay, so I am not a big fan of 4th edition. After having run it from 1st to 30th, I can honestly say that it is not my edition of choice. And I will probably never run it again (I may play it again, but as for running it? No. Not unless there were some HUGE changes released). </p><p></p><p>That being said, finishing up the campaign was a lot of fun. The PCs got to see the Demon Stone of Kar Azul, hinted at since the very first session - and they now knew that it could not be destroyed.</p><p></p><p>The demons that were unleashed upon the world 150 years ago were going to be around... but whoever was controlling the stone had the power to control those demons. So they had an ancient eladrin ghost queen volunteer to take the place of the maddened tiefling general who had been in the stone for 150 years. </p><p></p><p>Of course, when the PCs got into the main room, a tiefling elite unit ("The Black Hand of Kael Turath") was already there, and their leader, captain Veronica Hyers, was unknowingly trying to take control of the stone so she could lead the demons as part of the tiefling military machine. </p><p></p><p>The PCs weren't gonna have any of that... so they got to fight Veronica, her war troll second in command named Greldinga (who the PCs kind of liked, in an adversarial way), and about ten million legionnairre archers.</p><p></p><p>(in mechanical terms, they fought Lloth! And a few demons and angels). </p><p></p><p>After that fight, the gem broke open and the imprisoned tiefling general was let loose upon the world, in a demonic/draconic form. And demons began to rush out of hell. And then there was another, HUGE fight. Against a dragon. With a breath weapon that was a blast 20. </p><p></p><p>It was a close fight, with the group cleric nearly dying, the rogue nearly killed, and so on. And while there was a lot of mechanical crap I hated ("What do you mean, I miss you on a 20? And what do you mean, you're hitting this max level solo monster on a 2?"), it was still a lot of fun.</p><p></p><p>And then, of course, when the dragon was destroyed, someone had to take his spot in the gem, in an eternal purgatory. We all expected the eladrin ghost to take the spot... but one of the PCs, an evil wizard who wanted to become a demigod, was forced to take the position when his alternate personality (a human paladin that acted as his conscience) made the ultimate sacrifice.</p><p></p><p>I ended the campaign by saying "One year has passed. Where are your PCs?"</p><p></p><p>The wizard controlled the demons trapped on the material plane, using them to fulfill his long term godly ambitions in the hope of one day escaping, while the paladin that possessed him manipulated and compelled a few demons to enact long term goals (and to prevent the stone from ever being used again). </p><p></p><p>The minotaur united his peoples, and began to gain control of their ancestral lands once more... and started a tradition that every year, they would visit the demon stone and remember its secrets - and the sacrifices made.</p><p></p><p>The drow rogue was faced with a decision - become the queen of the drow, or serve the current queen (her adopted sister) as spymaster. She chose the second route. </p><p></p><p>And the dwarven cleric, dedicated to the destruction of undead, become a demigod of sorts, imbued with a fragment of the stone's divine energy. He is using this power to hunt down undead, with the eventual goal of slaying Valagr, the Fury of Undeath ("Furies" being my campaign's term for evil "gods"). </p><p></p><p>The halfling hasn't announced what she'll be doing yet... which is really just like her.</p><p></p><p>Anyways. It was the first time any of us had finished a campaign, and this is one that has been going on since about a month after the 4e books were first released. We've been playing once a month, for about three to three and a half hours per session (approximately). </p><p></p><p>Next up, we're going back to 3.5. We're playing a Pathfinder version of Dark Sun, using the e6 rules variant, which should fix up most of my problems with "modern D&D". We make up characters in a few weeks, and everyone's excited about it. But we've already discussed returning to my Shattered Isles setting in a year or two, and I have to admit, I'm really excited to see what's going to happen. </p><p></p><p>Just felt like sharing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 5662965, member: 40177"] ...and had a blast. Okay, so I am not a big fan of 4th edition. After having run it from 1st to 30th, I can honestly say that it is not my edition of choice. And I will probably never run it again (I may play it again, but as for running it? No. Not unless there were some HUGE changes released). That being said, finishing up the campaign was a lot of fun. The PCs got to see the Demon Stone of Kar Azul, hinted at since the very first session - and they now knew that it could not be destroyed. The demons that were unleashed upon the world 150 years ago were going to be around... but whoever was controlling the stone had the power to control those demons. So they had an ancient eladrin ghost queen volunteer to take the place of the maddened tiefling general who had been in the stone for 150 years. Of course, when the PCs got into the main room, a tiefling elite unit ("The Black Hand of Kael Turath") was already there, and their leader, captain Veronica Hyers, was unknowingly trying to take control of the stone so she could lead the demons as part of the tiefling military machine. The PCs weren't gonna have any of that... so they got to fight Veronica, her war troll second in command named Greldinga (who the PCs kind of liked, in an adversarial way), and about ten million legionnairre archers. (in mechanical terms, they fought Lloth! And a few demons and angels). After that fight, the gem broke open and the imprisoned tiefling general was let loose upon the world, in a demonic/draconic form. And demons began to rush out of hell. And then there was another, HUGE fight. Against a dragon. With a breath weapon that was a blast 20. It was a close fight, with the group cleric nearly dying, the rogue nearly killed, and so on. And while there was a lot of mechanical crap I hated ("What do you mean, I miss you on a 20? And what do you mean, you're hitting this max level solo monster on a 2?"), it was still a lot of fun. And then, of course, when the dragon was destroyed, someone had to take his spot in the gem, in an eternal purgatory. We all expected the eladrin ghost to take the spot... but one of the PCs, an evil wizard who wanted to become a demigod, was forced to take the position when his alternate personality (a human paladin that acted as his conscience) made the ultimate sacrifice. I ended the campaign by saying "One year has passed. Where are your PCs?" The wizard controlled the demons trapped on the material plane, using them to fulfill his long term godly ambitions in the hope of one day escaping, while the paladin that possessed him manipulated and compelled a few demons to enact long term goals (and to prevent the stone from ever being used again). The minotaur united his peoples, and began to gain control of their ancestral lands once more... and started a tradition that every year, they would visit the demon stone and remember its secrets - and the sacrifices made. The drow rogue was faced with a decision - become the queen of the drow, or serve the current queen (her adopted sister) as spymaster. She chose the second route. And the dwarven cleric, dedicated to the destruction of undead, become a demigod of sorts, imbued with a fragment of the stone's divine energy. He is using this power to hunt down undead, with the eventual goal of slaying Valagr, the Fury of Undeath ("Furies" being my campaign's term for evil "gods"). The halfling hasn't announced what she'll be doing yet... which is really just like her. Anyways. It was the first time any of us had finished a campaign, and this is one that has been going on since about a month after the 4e books were first released. We've been playing once a month, for about three to three and a half hours per session (approximately). Next up, we're going back to 3.5. We're playing a Pathfinder version of Dark Sun, using the e6 rules variant, which should fix up most of my problems with "modern D&D". We make up characters in a few weeks, and everyone's excited about it. But we've already discussed returning to my Shattered Isles setting in a year or two, and I have to admit, I'm really excited to see what's going to happen. Just felt like sharing. :) [/QUOTE]
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