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After Three Years... we Finished the Campaign
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<blockquote data-quote="ahayford" data-source="post: 5664326" data-attributes="member: 6680745"><p>Preface: This comments/questions are asked out of a honest desire to know if these things could have helped you and are not intended as a "you are doing it wrong" type comment. I have not run 4e to high levels and am curious.</p><p></p><p></p><p></p><p>I think, more so then any other edition, the changes to 4e were made out of a desire to make it easy to build tactically interesting encounters that are challenging for your party. Knowing what powers/abilities your characters have going into a fight make it easy to know what guns your team will have to bring to bear in an encounter. The GM control here, I believe, is in laying out the encounter itself. If you wanted a big bad that stayed at range, I think you are better picking a creature (or modifying one that exists) whose powers reflect that. Perhaps swap out that melee swipe with breath weapon/gaze/etc. </p><p></p><p></p><p></p><p>This, to me, seems broken. What power tier did you see this at? Was your party overloaded with magic gear or was this just do to the base character abilities?</p><p></p><p></p><p></p><p>I would say, in terms of week encounters, instead of cheating, you are better off just buffing the monsters, adding more creatures (paper tigers, low hp high damage), and interesting terrain effects to make it more difficult. As for other "real world" issues, can you give some more examples? I am curious.</p><p></p><p></p><p></p><p>This is the area I think 4e should shine (on paper anyway). Its balance should allow you to create encounters that should completely drain the abilities of a party and leave the characters with that "we barely won that" feeling. Would 1 larger, very dangerous encounter have worked better here? Why did you feel like you had to grind to challenge your players?</p><p></p><p></p><p></p><p>Could this have been part of the cause of your hyper untouchable/unmissing characters?</p><p></p><p></p><p></p><p>I've been here, it really sucks when you are GMing when you realize you aren't having fun anymore.</p></blockquote><p></p>
[QUOTE="ahayford, post: 5664326, member: 6680745"] Preface: This comments/questions are asked out of a honest desire to know if these things could have helped you and are not intended as a "you are doing it wrong" type comment. I have not run 4e to high levels and am curious. I think, more so then any other edition, the changes to 4e were made out of a desire to make it easy to build tactically interesting encounters that are challenging for your party. Knowing what powers/abilities your characters have going into a fight make it easy to know what guns your team will have to bring to bear in an encounter. The GM control here, I believe, is in laying out the encounter itself. If you wanted a big bad that stayed at range, I think you are better picking a creature (or modifying one that exists) whose powers reflect that. Perhaps swap out that melee swipe with breath weapon/gaze/etc. This, to me, seems broken. What power tier did you see this at? Was your party overloaded with magic gear or was this just do to the base character abilities? I would say, in terms of week encounters, instead of cheating, you are better off just buffing the monsters, adding more creatures (paper tigers, low hp high damage), and interesting terrain effects to make it more difficult. As for other "real world" issues, can you give some more examples? I am curious. This is the area I think 4e should shine (on paper anyway). Its balance should allow you to create encounters that should completely drain the abilities of a party and leave the characters with that "we barely won that" feeling. Would 1 larger, very dangerous encounter have worked better here? Why did you feel like you had to grind to challenge your players? Could this have been part of the cause of your hyper untouchable/unmissing characters? I've been here, it really sucks when you are GMing when you realize you aren't having fun anymore. [/QUOTE]
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After Three Years... we Finished the Campaign
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