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After Three Years... we Finished the Campaign
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<blockquote data-quote="ahayford" data-source="post: 5664536" data-attributes="member: 6680745"><p>Sorry, I didn't so much meen it as advice, but as "would this work to alleviate this problem" type questions. Like I said I have not run 4e very far and am interested in the pitfalls you can run into and ways they might be avoided.</p><p></p><p></p><p></p><p>The book keeping associated with casters in all forms of dnd really irritates me, and I'd hoped 4e's power system and the use of power cards would help reduce this overhead. Did you use any kind of aids like that? I've also toyed with the idea of using cards to track caster powers in 3.5e. Basicly let the caster draw a card to represent each spell he has memorized. (3 fireballs, 1 magic missile etc). I hate having to keep track of that and I think physical tokens/cards help keep people honest (I had summoun mount memorized! honest!).</p><p></p><p>I was thinking about this after reading your post. What really is the point of a daily power unless you intend players to fight multiple smaller encounters, and maybe 1 big encounter before ending a "day". Obviously my initial "one big encounter" doesn't really work when thats taken into consideration (unless you don't mind the players treating dailys like encounter powers).</p><p></p><p>As for what I meant about the reality issues...</p><p></p><p> </p><p></p><p>This is the statement I was referring to. What other disconnects between the game world and the game mechanics did you encounter?</p><p></p><p></p><p></p><p>Which perceived problem in 3.5 were they trying to solve here?</p></blockquote><p></p>
[QUOTE="ahayford, post: 5664536, member: 6680745"] Sorry, I didn't so much meen it as advice, but as "would this work to alleviate this problem" type questions. Like I said I have not run 4e very far and am interested in the pitfalls you can run into and ways they might be avoided. The book keeping associated with casters in all forms of dnd really irritates me, and I'd hoped 4e's power system and the use of power cards would help reduce this overhead. Did you use any kind of aids like that? I've also toyed with the idea of using cards to track caster powers in 3.5e. Basicly let the caster draw a card to represent each spell he has memorized. (3 fireballs, 1 magic missile etc). I hate having to keep track of that and I think physical tokens/cards help keep people honest (I had summoun mount memorized! honest!). I was thinking about this after reading your post. What really is the point of a daily power unless you intend players to fight multiple smaller encounters, and maybe 1 big encounter before ending a "day". Obviously my initial "one big encounter" doesn't really work when thats taken into consideration (unless you don't mind the players treating dailys like encounter powers). As for what I meant about the reality issues... This is the statement I was referring to. What other disconnects between the game world and the game mechanics did you encounter? Which perceived problem in 3.5 were they trying to solve here? [/QUOTE]
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After Three Years... we Finished the Campaign
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