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<blockquote data-quote="thedungeondelver" data-source="post: 3453820" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I couldn't follow the tumbling thing mechanically but I <strong>can</strong> see the DM's side of it - <em>assuming he was fair and consistent in that interpretation throughout the campaign</em>. If that was just a sudden ruling on his part and he'd been by-the-book up until that point, and everyone understood that he was by-the-book until that point, then it was a dick move. If however he'd outlined that this is what would happen when "tumbling" in the course of the game...well, that's a horse of another color.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Regarding the bow? Let me see if I've got this straight: you have a bow, a magic bow. Suddenly, in combat, the party thief comes up with the bow and is using it at none of the disadvantages or requirements you had for the bow (STR 15, you say, plus some magic needed to work it, plus it can't be used in melee). You check your sheet and there's the bow, and the thief has it and is using it.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Specifically, the thief played by the DM's wife is using the bow. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Now let me just say this: I've played in very "confrontational" <strong>AD&D</strong> games where the party was a group of strangers who were only loosely affiliated, and had the party's thief stealing from other characters, etc. (This doesn't sound like up until that point it was that kind of game, though.) However, it's been my experience that the requirements of a given item - a wand for magic-users, a holy avenger for paladins, poison daggers for assassins* and so on - are <em>always</em> in play. That clever thief who finds himself in possession of the paladin's holy avenger may suddenly find himself apologizing to the paladin and begging the cleric for a couple of <em>cure light wounds</em> spells from the shock he just got - <strong>not</strong> wielding the sword in the middle of combat.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That sounds exactly like what went down here. That is, there was an item in your possession that you had the specific requirements to use, and a favored (thief) character suddenly had it and was using it willy-nilly.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">You did the right thing dude. That was totally a dick move by the DM. Furthermore, its been my experience that once the favoritism slide starts from the DM towards a significant other, it's <em>never going to stop</em>. I'm not saying that it starts automatically when the DM brings his SO into the game (most of the time I <strong>don't</strong> see that, and that's a good thing), but <em>once it begins in earnest</em>, you and the rest of the players might as well just leave. Because at that point all the DM is doing is trying to make his or her SO happy, not run a good game.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Take some time off, find another group, and come back to the game when you're ready.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3453820, member: 34865"] [font=century gothic] I couldn't follow the tumbling thing mechanically but I [b]can[/b] see the DM's side of it - [i]assuming he was fair and consistent in that interpretation throughout the campaign[/i]. If that was just a sudden ruling on his part and he'd been by-the-book up until that point, and everyone understood that he was by-the-book until that point, then it was a dick move. If however he'd outlined that this is what would happen when "tumbling" in the course of the game...well, that's a horse of another color. Regarding the bow? Let me see if I've got this straight: you have a bow, a magic bow. Suddenly, in combat, the party thief comes up with the bow and is using it at none of the disadvantages or requirements you had for the bow (STR 15, you say, plus some magic needed to work it, plus it can't be used in melee). You check your sheet and there's the bow, and the thief has it and is using it. Specifically, the thief played by the DM's wife is using the bow. Now let me just say this: I've played in very "confrontational" [b]AD&D[/b] games where the party was a group of strangers who were only loosely affiliated, and had the party's thief stealing from other characters, etc. (This doesn't sound like up until that point it was that kind of game, though.) However, it's been my experience that the requirements of a given item - a wand for magic-users, a holy avenger for paladins, poison daggers for assassins* and so on - are [i]always[/i] in play. That clever thief who finds himself in possession of the paladin's holy avenger may suddenly find himself apologizing to the paladin and begging the cleric for a couple of [i]cure light wounds[/i] spells from the shock he just got - [b]not[/b] wielding the sword in the middle of combat. That sounds exactly like what went down here. That is, there was an item in your possession that you had the specific requirements to use, and a favored (thief) character suddenly had it and was using it willy-nilly. You did the right thing dude. That was totally a dick move by the DM. Furthermore, its been my experience that once the favoritism slide starts from the DM towards a significant other, it's [i]never going to stop[/i]. I'm not saying that it starts automatically when the DM brings his SO into the game (most of the time I [b]don't[/b] see that, and that's a good thing), but [i]once it begins in earnest[/i], you and the rest of the players might as well just leave. Because at that point all the DM is doing is trying to make his or her SO happy, not run a good game. Take some time off, find another group, and come back to the game when you're ready. [/font] [/QUOTE]
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