Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Aftermath - Campaign after the War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rybaer" data-source="post: 1124" data-attributes="member: 118"><p>Session #5.5 – Back Just in Time (abridged)</p><p></p><p></p><p>After finally escaping from the malfunctioning-but-now-fixed Golden Dome with Shadykin’s familiar badger Digger, the group filled the studious Zalman in on all their misadventures. Two days were spent largely just hiding in Shadykin’s underground lounge, resting and healing. They did briefly explore the few remaining places in the school but found little of interest aside from a kitchen with a Bag of Devouring being used as a garbage disposal under the sink (what else in a school of wizardry?). While there, someone came calling.</p><p></p><p>The Lady Shele, the cleric of Ehlonna who they had last seen in New Selmar almost three weeks earlier, had tracked them down using various divinations. When asked, she told them that she had been keeping tabs on their whereabouts since they had wandered off into the world. Then, just a few days ago, she could no longer sense them. So, she had come looking. They surmised that the insides of the Golden Dome must have had some sort of extra-dimensional properties that had blocked her divinations. She was happy to see them alive and well.</p><p></p><p>Digger was keen to see his master returned, but was unable to directly sense his presence. Everyone agreed that he was most likely trapped within the frictionless mirrored sphere up in Shadykin’s old private quarters. Shele tried using a number of powerful spells to undo the spell but nothing worked. She then cast a Commune spell and through some carefully worded questions, they determined that he was trapped in stasis and that only from a perspective outside the normal flow of time could they hope to free him. Shele and Zalman, between their knowledge of the Planes and the resources of Shadykin’s library, determined it might be possible to save him from the demi-plane of Time.</p><p></p><p>Shele prepared to cast a Plane Shift. She was limited in how many others she could take, so they settled upon Boaz, Amblin, and Rurik. Nigel, Kisty and Zalman would remain near the stasis field on the Prime Material.</p><p></p><p>Once the spell was cast, they found themselves in a surreal and constantly shifting world. On the demi-plane, they quickly learned that they could see an echo of the Prime Material, but they could also consciously shift their perceptions through time – forward or backward. They had more pressing concerns, though, as a form of 7-headed hydra was quickly upon their position (they had arrived in the foothills of an unknown mountain range). Boaz bravely charged the beast and was nearly killed for his effort. Rurik held his position to defend Shele while she was digging through her pack for a spell scroll. Amblin tried to flank the hydra while it was focusing on Boaz. He considered fleeing after seeing what it did to Boaz, but instead went for a stunning blow. It actually worked (the hydra rolled a 2 on its Fort save) and he stunned the huge beast with a blow in the, well, genitalia. As Boaz and Amblin both backed up, Shele unleashed a vicious Flamestrike from her scroll. The beast wasn’t killed, but it chose to flee rather than face another blast of divine fire.</p><p></p><p>Shele cast Air Walking on everyone and used magic to discern the location of Shadykin’s school on this plane. Upon arriving, they found that the mirrored sphere was visible here just as it was on the Prime Material. In the strange shifting of time, though, they could also see overlapping times before the tower had been damaged and before it had even existed. More curiously, there were half a dozen mysterious creatures grouped around the sphere. They were vaguely humanoid in shape, but no more than two feet tall. They had no facial features. Skin tones were bright – blues, yellow, and orange – and they had assorted gems embedded in their flesh.</p><p></p><p>As the group carefully approached, the creatures appeared not to react at all. They seemed to be focusing very intently upon the sphere. Cautious verbal communication with them got nowhere. Finally, one of the strange beings initiated a telepathic conversation with Rurik. Their thinking was very alien and it took some serious effort to learn who they were and what they were doing here. He concluded that they were some sort of native to this demi-plane, and that they were literally feeding off the potential energy created as the time stream tried to flow around this localized distortion. They insisted that Rurik and his companions not do anything to disturb their source of food. Shele was fairly certain that she could Dispell the effect from here, but was concerned about the strange creatures.</p><p></p><p>Amblin hit upon an idea. He had Rurik tell them about the Golden Dome and how the inside of it was a very strange place with unusual properties. Possibly it could serve as an alternative source of food or energy for these creatures. They sent one of their number along with Amblin who showed them the Dome and how to gain entrance to it. When they returned to the others, the creature announced that the Dome would indeed serve as an excellent source of food and they would willingly part from the stasis field. Shele Dispelled the stasis field…and just that quickly there was nothing there. She then Plane Shifted them back to Shadykin’s so they could see if their efforts had worked.</p><p></p><p>On the Prime Material, Nigel, Kisty and Zalman had gathered near the sphere to wait. As there was now a ten foot drop underneath it, Shadykin had a bit of a fall when the stasis was finally dispelled. Bruised and very much surprised, it took the old gnome a few minutes to come to accept all the strange news the party had for him.</p><p></p><p>Shadykin recounted in vivid detail the attack by Gills Dralon, one of the dreaded five archmages of the Black Hand, and his vile minion upon the school. Gills and Shadykin had dueled in his tower and then the evil wizard had hit the gnome with a spell he was unfamiliar with (the stasis field). The very next moment, from the old schoolmaster’s perspective, he was free falling ten feet through the floor of his lab to his apartment and over twenty years had passed to the rest of the world. He was greatly saddened by the loss of so many of his students, yet grateful that the war had been ended. In appreciation for the risks they took in undoing the spell that had trapped him, Shadykin rewarded each with a magic item from his private stores that he kept in a deep cave several miles from the school.</p><p></p><p>To Boaz, he gave a magical flask that could turn alcohol into a potion that temporarily enhanced strength and hit points.</p><p></p><p>To Amblin, he gave a vest made from the hide of a displacer beast. At will, it could reproduce a displacement effect similar to that of the beasts.</p><p></p><p>To Nigel, he gave an ancient elven quiver. Several times a day, it would allow him to draw arrows imbued with certain magical properties (explosive, splitting, or tangible anchored rope).</p><p></p><p>To Zalman, he gave a quarterstaff that upon uttering of a command word became utterly unmovable and unbreakable. This effect would last up to 1 hour each day, though it didn’t have to be used all at once.</p><p></p><p>To Rurik, he gave a magical shield with the symbol of Moradin upon it. In addition to its protective properties, it enhanced the cleric’s ability to turn undead and to heal others with divine power. (Shadykin was very pleased to have found a worthy cleric of Moradin to give this particular item to.) In addition to granting each of the group a choice magic item in gratitude, the wizard was also happy to return Rurik’s head to its regular appearance from that of the lion it had been for the better part of the last month. </p><p></p><p></p><p>-Rybaer</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1124, member: 118"] Session #5.5 – Back Just in Time (abridged) After finally escaping from the malfunctioning-but-now-fixed Golden Dome with Shadykin’s familiar badger Digger, the group filled the studious Zalman in on all their misadventures. Two days were spent largely just hiding in Shadykin’s underground lounge, resting and healing. They did briefly explore the few remaining places in the school but found little of interest aside from a kitchen with a Bag of Devouring being used as a garbage disposal under the sink (what else in a school of wizardry?). While there, someone came calling. The Lady Shele, the cleric of Ehlonna who they had last seen in New Selmar almost three weeks earlier, had tracked them down using various divinations. When asked, she told them that she had been keeping tabs on their whereabouts since they had wandered off into the world. Then, just a few days ago, she could no longer sense them. So, she had come looking. They surmised that the insides of the Golden Dome must have had some sort of extra-dimensional properties that had blocked her divinations. She was happy to see them alive and well. Digger was keen to see his master returned, but was unable to directly sense his presence. Everyone agreed that he was most likely trapped within the frictionless mirrored sphere up in Shadykin’s old private quarters. Shele tried using a number of powerful spells to undo the spell but nothing worked. She then cast a Commune spell and through some carefully worded questions, they determined that he was trapped in stasis and that only from a perspective outside the normal flow of time could they hope to free him. Shele and Zalman, between their knowledge of the Planes and the resources of Shadykin’s library, determined it might be possible to save him from the demi-plane of Time. Shele prepared to cast a Plane Shift. She was limited in how many others she could take, so they settled upon Boaz, Amblin, and Rurik. Nigel, Kisty and Zalman would remain near the stasis field on the Prime Material. Once the spell was cast, they found themselves in a surreal and constantly shifting world. On the demi-plane, they quickly learned that they could see an echo of the Prime Material, but they could also consciously shift their perceptions through time – forward or backward. They had more pressing concerns, though, as a form of 7-headed hydra was quickly upon their position (they had arrived in the foothills of an unknown mountain range). Boaz bravely charged the beast and was nearly killed for his effort. Rurik held his position to defend Shele while she was digging through her pack for a spell scroll. Amblin tried to flank the hydra while it was focusing on Boaz. He considered fleeing after seeing what it did to Boaz, but instead went for a stunning blow. It actually worked (the hydra rolled a 2 on its Fort save) and he stunned the huge beast with a blow in the, well, genitalia. As Boaz and Amblin both backed up, Shele unleashed a vicious Flamestrike from her scroll. The beast wasn’t killed, but it chose to flee rather than face another blast of divine fire. Shele cast Air Walking on everyone and used magic to discern the location of Shadykin’s school on this plane. Upon arriving, they found that the mirrored sphere was visible here just as it was on the Prime Material. In the strange shifting of time, though, they could also see overlapping times before the tower had been damaged and before it had even existed. More curiously, there were half a dozen mysterious creatures grouped around the sphere. They were vaguely humanoid in shape, but no more than two feet tall. They had no facial features. Skin tones were bright – blues, yellow, and orange – and they had assorted gems embedded in their flesh. As the group carefully approached, the creatures appeared not to react at all. They seemed to be focusing very intently upon the sphere. Cautious verbal communication with them got nowhere. Finally, one of the strange beings initiated a telepathic conversation with Rurik. Their thinking was very alien and it took some serious effort to learn who they were and what they were doing here. He concluded that they were some sort of native to this demi-plane, and that they were literally feeding off the potential energy created as the time stream tried to flow around this localized distortion. They insisted that Rurik and his companions not do anything to disturb their source of food. Shele was fairly certain that she could Dispell the effect from here, but was concerned about the strange creatures. Amblin hit upon an idea. He had Rurik tell them about the Golden Dome and how the inside of it was a very strange place with unusual properties. Possibly it could serve as an alternative source of food or energy for these creatures. They sent one of their number along with Amblin who showed them the Dome and how to gain entrance to it. When they returned to the others, the creature announced that the Dome would indeed serve as an excellent source of food and they would willingly part from the stasis field. Shele Dispelled the stasis field…and just that quickly there was nothing there. She then Plane Shifted them back to Shadykin’s so they could see if their efforts had worked. On the Prime Material, Nigel, Kisty and Zalman had gathered near the sphere to wait. As there was now a ten foot drop underneath it, Shadykin had a bit of a fall when the stasis was finally dispelled. Bruised and very much surprised, it took the old gnome a few minutes to come to accept all the strange news the party had for him. Shadykin recounted in vivid detail the attack by Gills Dralon, one of the dreaded five archmages of the Black Hand, and his vile minion upon the school. Gills and Shadykin had dueled in his tower and then the evil wizard had hit the gnome with a spell he was unfamiliar with (the stasis field). The very next moment, from the old schoolmaster’s perspective, he was free falling ten feet through the floor of his lab to his apartment and over twenty years had passed to the rest of the world. He was greatly saddened by the loss of so many of his students, yet grateful that the war had been ended. In appreciation for the risks they took in undoing the spell that had trapped him, Shadykin rewarded each with a magic item from his private stores that he kept in a deep cave several miles from the school. To Boaz, he gave a magical flask that could turn alcohol into a potion that temporarily enhanced strength and hit points. To Amblin, he gave a vest made from the hide of a displacer beast. At will, it could reproduce a displacement effect similar to that of the beasts. To Nigel, he gave an ancient elven quiver. Several times a day, it would allow him to draw arrows imbued with certain magical properties (explosive, splitting, or tangible anchored rope). To Zalman, he gave a quarterstaff that upon uttering of a command word became utterly unmovable and unbreakable. This effect would last up to 1 hour each day, though it didn’t have to be used all at once. To Rurik, he gave a magical shield with the symbol of Moradin upon it. In addition to its protective properties, it enhanced the cleric’s ability to turn undead and to heal others with divine power. (Shadykin was very pleased to have found a worthy cleric of Moradin to give this particular item to.) In addition to granting each of the group a choice magic item in gratitude, the wizard was also happy to return Rurik’s head to its regular appearance from that of the lion it had been for the better part of the last month. -Rybaer [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aftermath - Campaign after the War
Top