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<blockquote data-quote="Rybaer" data-source="post: 14251" data-attributes="member: 118"><p>Session #7.3 - Kobolds, Kobolds, Kobolds</p><p></p><p></p><p>After determining they wouldn't get much more useful information out of the scrawny kobold miner, the discussion turned to what to do with him next. Several were of the opinion that kobolds were inherently evil and he should just be destroyed - quickly and humanely. Others argued that they were in fact invaders in the kobolds' home and the kobolds as of yet had not been problematic for the local elvish village. Eventually, they settled on knocking him unconscious, tying him up, and leaving him in an abandoned mining cart in an unused side passage.</p><p></p><p>As the group worked their way back in the direction of the kobolds' living quarters, the passage changed from well-cut dwarven tunnels to more of a natural passage with crudely cut walkways. They caught a glance of a kobold watchman just as he scurried off into the distance. With the element of surprise lost, they chose to keep a tight formation rather than get strung out in a futile pursuit. Indistinct gutteral yells in draconic from up ahead indicated that they were getting close to the den and that a welcoming committee would be waiting.</p><p></p><p>Around a bend, the narrow passage opened into a vast chamber. To their left, a steep pit full of loose and jagged rock. Ahead, the footpath turned and ascended up a smooth-cut ramp. High above the ramp was a platform. Beyond that, they could see little for the darkness. All was eerily silent.</p><p></p><p>Sensing an ambush, the group was hesitant to enter rashly. Rurik and Nigel, having the best darkvision, agreed to sneak along the wall and try to see what was on the far end of the chamber from the top of the ramp. Kisty, Sinea, and the squirrel kept their torches hidden back in the hallway while Zalman and Findus watched with a wand of magic missiles and bow in hand.</p><p></p><p>As Rurik and Nigel got about halfway up the ramp, the expected ambush was sprung. Half a dozen kobolds lying above the ramp started raining tanglefoot bags down upon the pair. Rurik got stuck by one of the gooey bags and Nigel, who had already started retreating, was forced to come back and help cut him out. The kobolds quickly switched to crossbows and opened fire.</p><p></p><p>Findus could just barely make out forms moving in the darkness and was having trouble picking a target, so he started moving further into the room. Zalman cast light upon a stone and hurled it up above the platform. Once he could see a couple targets, he blasted a pair of kobolds with his wand.</p><p></p><p>Rurik and Nigel, having just finished cutting free the dwarf, were about to flee back when a sound from the top of the ramp caught their attention. It sounded like a very large something rolling on stone. Realizing they were already beyond the halfway point up, they changed plans and charged up the ramp, trying to engage the kobolds at a more intimate range. </p><p></p><p>Findus held position near the bottom of the ramp, trying to pluck off any kobold who showed himself above the ramp and covering the charge of the others. Zalman raced up the ramp with Kisty close behind.</p><p></p><p>Rurik and Nigel, just as they neared the top, found the source of the noise. Half a dozen kobolds were rolling a 2' diameter, 8' long stone cylinder (basically a column on its side), right for the ramp to mow down any still trying to come up. Nigel leapt up to the higher ground above the ramp and Rurik dove right over the top of the rolling column into the kobolds. Zalman, running to the top of the ramp, firmly planted his staff in front of the now quick rolling column and commanded it immobile. The column came to a crunching halt.</p><p></p><p>Nigel, with flaming longsword in one hand and shortsword in the other, dropped several of the remaining kobolds above the ramp. Rurik hacked away with his axe and dispatched several of the "rollers." A couple of the others had turned tail early enough to escape down one of two tunnels leading out of this upper section of the chamber.</p><p></p><p>Once there was no more immediate threat, Zalman retrieved his staff and everyone assembled at the top of the ramp. The magic egg was checked once again and it clearly pointed toward the rightmost of the two exits. Off they went that direction.</p><p></p><p>The passage was narrow and twisty and the rough nature of it indicated it was more natural than man-made. It widened again into a straight, fifty-foot long smooth cut stone passage. At the far end, it turned left. Rurik, having the best vision and heaviest armor of the group, led the way. Zalman followed closely with Nigel, Findus, Kisty, Sinea, and the squirrel in single file behind. </p><p></p><p>Not having gotten ten feet into the hallway, a pair of crossbow bolts hurled down the hall, scoring glancing blows to Rurik and Zalman. They couldn’t immediately discern where the bolts had come from as there appeared to be little more than a rough wall ahead of them. Then they noticed the arrow slits cleverly concealed in the wall with a clear line of sight down the entire length of the hall. Two more bolts fired out.</p><p></p><p>Rurik, feeling well protected by his magical full plate armor, charged. He found the twenty-foot deep spiked pit first. Zalman, who had been running close behind the dwarf and using him as cover, nearly fell in the pit as well. Having caught himself, though, he now presented an easy and unarmored target to the kobolds. They fired again and scored another hit.</p><p></p><p>Then Nigel’s bow answered. Two shots, one right through each of the arrow slits, at nearly forty feet. Two dead kobolds.</p><p></p><p>Everyone was so amazed by this display of marksmanship, they nearly forgot Rurik down in the pit. The dwarf had extricated himself from the spikes and called upon Moradin to heal his considerable injuries. A rope was tossed down and he was pulled back out.</p><p></p><p>A quick look through the arrow slits revealed that the kobolds were either dead or close enough to it not to be a concern any further. Aside from the bodies and a supply of bolts, there was little else in the room. The hallway turned left and then a quick right. Ahead was the door leading to the concealed crossbowmen’s room and a junction that branched both left and right. They checked the egg and it hinted more to the left.</p><p></p><p>The passage here was again mostly natural in appearance, with some parts cut wider to allow easy passage. It switch-backed several times. After the incident with the first trap, Kisty was invited to walk up in front with Rurik, searching for other traps.</p><p></p><p>The passage opened up to another well-cut corridor that ended in a heavy iron door with no handle or other means by which of opening it. From the construction, it appeared likely to be a security door, one that was intended to be closed and locked only from the other side. They listened carefully at it and heard some faint scuffling.</p><p></p><p>Deciding to try to take whatever was behind the door by surprise, Zalman readied his wand of knock and the rest prepared to burst through. Uttering the command word, the wand caused the door to pop open just a crack and Rurik charged in. He immediately found the next twenty-foot deep spiked pit trap just inside the next room.</p><p></p><p>To the sounds of dwarven curses, the others gave the room a cursory inspection from the doorway. It was high-ceilinged 20’x30’ room with two exits. The one on the left appeared to be another heavy metal door like the one they’d just opened, with a heavy bar across it. The one in the far right corner of the room was more of a mundane wood door. There was nothing and no one in the room.</p><p></p><p>Rurik began to extricate himself from the spikes when something shattered right beside him and sticky burning liquid splashed over his legs. Kobolds, in a room directly above this one, were dropping Molotov alchemist’s fire cocktails through murder holes in the ceiling upon the dwarf and near the doorway where the others were all clustered. The group tried to offer Rurik some cover while he frantically tried to extinguish the flames. Zalman cast a shield spell over his head and leaned over the pit from the doorway. Nigel looked for a target through the murder holes above, but there was no backlighting to give the kobolds away.</p><p></p><p>After a few more of the cocktails came down, the kobolds switched to crossbow bolts. Rurik was pulled up back into the hallway. As they quickly considered tactics, a Melf’s acid arrow zipped out from above and tagged Zalman, pumping hot acid through his leg. In a fit of vengeance, Zalman focused through the pain and cast a minor summoning. Targeting just the other side of one of the murder holes, he conjured three celestial dogs. The fracas that created was satisfying and bought them some relief from the bombardment. In those few moments of relief, Rurik cast a shape stone spell - causing the ceiling of the room to smooth over and sealing up the murder holes.</p><p></p><p>While the others broke down the far wood door, Rurik paused long enough to offer a bit of healing to Zalman now that the acid arrow was wearing off. Beyond the door was a short length of hallway and another wooden door. Kisty pointed out more murder holes along the length of this hallway. Rurik took it under advisement and ran down the hall, launching himself at the far door (just in case there was another damnable pit in front of it). </p><p></p><p>The door broke open into another hallway, this one going left and right. To the left, it ended at a door that doubled back. To the right, it ended in another wooden door further along. Guessing that the door to the left was most likely to lead to the murder hole room, they made ready to head up that one. A barrage of magic missiles coming from one of the short hallway’s murder holes spurred them on to quick action.</p><p></p><p>Kisty picked the lock and they flung the door open. Two kobolds at the top of a flight of stairs launched crossbows to little effect. Nigel and Findus launched a couple arrows back to great effect. They charged up the stairs and made short work of the two remaining kobolds. It appeared that the summoned dogs, which were now gone, had claimed two other kobolds. </p><p></p><p>The room was about the same dimensions as the one directly below. There were open boxes of ammunition and jars of alchemist’s fire. There was also a door that mirrored the one into the short hallway below. They had good reason to suspect that the spell-flinger was holed up in there. They took up positions, most trying to get a good line of fire to the door before they flung it open…and were greeted by a lightning bolt. Several of the party were hit hard by the blast. Undaunted, though, Rurik and Nigel charged before he could get off another blast. </p><p></p><p>Huddled behind a couple crates, the kobold sorcerer gave them a pitiful look and begged for mercy in a crude common. He got none.</p><p></p><p>Wounded and depleted of much of their casting ability, the party finally decided to hole up in this room. It seemed fairly defensible with the murder holes and a single entrance. Rest, healing and magic was worth the risk of letting the kobolds regroup a bit.</p><p></p><p></p><p>Next session - More kobolds and the incredibly aggrivating Thrindlemond.</p><p></p><p>-Rybaer</p></blockquote><p></p>
[QUOTE="Rybaer, post: 14251, member: 118"] Session #7.3 - Kobolds, Kobolds, Kobolds After determining they wouldn't get much more useful information out of the scrawny kobold miner, the discussion turned to what to do with him next. Several were of the opinion that kobolds were inherently evil and he should just be destroyed - quickly and humanely. Others argued that they were in fact invaders in the kobolds' home and the kobolds as of yet had not been problematic for the local elvish village. Eventually, they settled on knocking him unconscious, tying him up, and leaving him in an abandoned mining cart in an unused side passage. As the group worked their way back in the direction of the kobolds' living quarters, the passage changed from well-cut dwarven tunnels to more of a natural passage with crudely cut walkways. They caught a glance of a kobold watchman just as he scurried off into the distance. With the element of surprise lost, they chose to keep a tight formation rather than get strung out in a futile pursuit. Indistinct gutteral yells in draconic from up ahead indicated that they were getting close to the den and that a welcoming committee would be waiting. Around a bend, the narrow passage opened into a vast chamber. To their left, a steep pit full of loose and jagged rock. Ahead, the footpath turned and ascended up a smooth-cut ramp. High above the ramp was a platform. Beyond that, they could see little for the darkness. All was eerily silent. Sensing an ambush, the group was hesitant to enter rashly. Rurik and Nigel, having the best darkvision, agreed to sneak along the wall and try to see what was on the far end of the chamber from the top of the ramp. Kisty, Sinea, and the squirrel kept their torches hidden back in the hallway while Zalman and Findus watched with a wand of magic missiles and bow in hand. As Rurik and Nigel got about halfway up the ramp, the expected ambush was sprung. Half a dozen kobolds lying above the ramp started raining tanglefoot bags down upon the pair. Rurik got stuck by one of the gooey bags and Nigel, who had already started retreating, was forced to come back and help cut him out. The kobolds quickly switched to crossbows and opened fire. Findus could just barely make out forms moving in the darkness and was having trouble picking a target, so he started moving further into the room. Zalman cast light upon a stone and hurled it up above the platform. Once he could see a couple targets, he blasted a pair of kobolds with his wand. Rurik and Nigel, having just finished cutting free the dwarf, were about to flee back when a sound from the top of the ramp caught their attention. It sounded like a very large something rolling on stone. Realizing they were already beyond the halfway point up, they changed plans and charged up the ramp, trying to engage the kobolds at a more intimate range. Findus held position near the bottom of the ramp, trying to pluck off any kobold who showed himself above the ramp and covering the charge of the others. Zalman raced up the ramp with Kisty close behind. Rurik and Nigel, just as they neared the top, found the source of the noise. Half a dozen kobolds were rolling a 2' diameter, 8' long stone cylinder (basically a column on its side), right for the ramp to mow down any still trying to come up. Nigel leapt up to the higher ground above the ramp and Rurik dove right over the top of the rolling column into the kobolds. Zalman, running to the top of the ramp, firmly planted his staff in front of the now quick rolling column and commanded it immobile. The column came to a crunching halt. Nigel, with flaming longsword in one hand and shortsword in the other, dropped several of the remaining kobolds above the ramp. Rurik hacked away with his axe and dispatched several of the "rollers." A couple of the others had turned tail early enough to escape down one of two tunnels leading out of this upper section of the chamber. Once there was no more immediate threat, Zalman retrieved his staff and everyone assembled at the top of the ramp. The magic egg was checked once again and it clearly pointed toward the rightmost of the two exits. Off they went that direction. The passage was narrow and twisty and the rough nature of it indicated it was more natural than man-made. It widened again into a straight, fifty-foot long smooth cut stone passage. At the far end, it turned left. Rurik, having the best vision and heaviest armor of the group, led the way. Zalman followed closely with Nigel, Findus, Kisty, Sinea, and the squirrel in single file behind. Not having gotten ten feet into the hallway, a pair of crossbow bolts hurled down the hall, scoring glancing blows to Rurik and Zalman. They couldn’t immediately discern where the bolts had come from as there appeared to be little more than a rough wall ahead of them. Then they noticed the arrow slits cleverly concealed in the wall with a clear line of sight down the entire length of the hall. Two more bolts fired out. Rurik, feeling well protected by his magical full plate armor, charged. He found the twenty-foot deep spiked pit first. Zalman, who had been running close behind the dwarf and using him as cover, nearly fell in the pit as well. Having caught himself, though, he now presented an easy and unarmored target to the kobolds. They fired again and scored another hit. Then Nigel’s bow answered. Two shots, one right through each of the arrow slits, at nearly forty feet. Two dead kobolds. Everyone was so amazed by this display of marksmanship, they nearly forgot Rurik down in the pit. The dwarf had extricated himself from the spikes and called upon Moradin to heal his considerable injuries. A rope was tossed down and he was pulled back out. A quick look through the arrow slits revealed that the kobolds were either dead or close enough to it not to be a concern any further. Aside from the bodies and a supply of bolts, there was little else in the room. The hallway turned left and then a quick right. Ahead was the door leading to the concealed crossbowmen’s room and a junction that branched both left and right. They checked the egg and it hinted more to the left. The passage here was again mostly natural in appearance, with some parts cut wider to allow easy passage. It switch-backed several times. After the incident with the first trap, Kisty was invited to walk up in front with Rurik, searching for other traps. The passage opened up to another well-cut corridor that ended in a heavy iron door with no handle or other means by which of opening it. From the construction, it appeared likely to be a security door, one that was intended to be closed and locked only from the other side. They listened carefully at it and heard some faint scuffling. Deciding to try to take whatever was behind the door by surprise, Zalman readied his wand of knock and the rest prepared to burst through. Uttering the command word, the wand caused the door to pop open just a crack and Rurik charged in. He immediately found the next twenty-foot deep spiked pit trap just inside the next room. To the sounds of dwarven curses, the others gave the room a cursory inspection from the doorway. It was high-ceilinged 20’x30’ room with two exits. The one on the left appeared to be another heavy metal door like the one they’d just opened, with a heavy bar across it. The one in the far right corner of the room was more of a mundane wood door. There was nothing and no one in the room. Rurik began to extricate himself from the spikes when something shattered right beside him and sticky burning liquid splashed over his legs. Kobolds, in a room directly above this one, were dropping Molotov alchemist’s fire cocktails through murder holes in the ceiling upon the dwarf and near the doorway where the others were all clustered. The group tried to offer Rurik some cover while he frantically tried to extinguish the flames. Zalman cast a shield spell over his head and leaned over the pit from the doorway. Nigel looked for a target through the murder holes above, but there was no backlighting to give the kobolds away. After a few more of the cocktails came down, the kobolds switched to crossbow bolts. Rurik was pulled up back into the hallway. As they quickly considered tactics, a Melf’s acid arrow zipped out from above and tagged Zalman, pumping hot acid through his leg. In a fit of vengeance, Zalman focused through the pain and cast a minor summoning. Targeting just the other side of one of the murder holes, he conjured three celestial dogs. The fracas that created was satisfying and bought them some relief from the bombardment. In those few moments of relief, Rurik cast a shape stone spell - causing the ceiling of the room to smooth over and sealing up the murder holes. While the others broke down the far wood door, Rurik paused long enough to offer a bit of healing to Zalman now that the acid arrow was wearing off. Beyond the door was a short length of hallway and another wooden door. Kisty pointed out more murder holes along the length of this hallway. Rurik took it under advisement and ran down the hall, launching himself at the far door (just in case there was another damnable pit in front of it). The door broke open into another hallway, this one going left and right. To the left, it ended at a door that doubled back. To the right, it ended in another wooden door further along. Guessing that the door to the left was most likely to lead to the murder hole room, they made ready to head up that one. A barrage of magic missiles coming from one of the short hallway’s murder holes spurred them on to quick action. Kisty picked the lock and they flung the door open. Two kobolds at the top of a flight of stairs launched crossbows to little effect. Nigel and Findus launched a couple arrows back to great effect. They charged up the stairs and made short work of the two remaining kobolds. It appeared that the summoned dogs, which were now gone, had claimed two other kobolds. The room was about the same dimensions as the one directly below. There were open boxes of ammunition and jars of alchemist’s fire. There was also a door that mirrored the one into the short hallway below. They had good reason to suspect that the spell-flinger was holed up in there. They took up positions, most trying to get a good line of fire to the door before they flung it open…and were greeted by a lightning bolt. Several of the party were hit hard by the blast. Undaunted, though, Rurik and Nigel charged before he could get off another blast. Huddled behind a couple crates, the kobold sorcerer gave them a pitiful look and begged for mercy in a crude common. He got none. Wounded and depleted of much of their casting ability, the party finally decided to hole up in this room. It seemed fairly defensible with the murder holes and a single entrance. Rest, healing and magic was worth the risk of letting the kobolds regroup a bit. Next session - More kobolds and the incredibly aggrivating Thrindlemond. -Rybaer [/QUOTE]
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