Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
Aftermath - Campaign after the War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyme" data-source="post: 21029" data-attributes="member: 1868"><p>Nigel Notes, Chaps 7.2 & 7.3:</p><p></p><p>As usual, Amblin had to go off on his own. Never mind the fact that we sent him back to Shadykin’s, he just had to go off and do his own thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Not really much to say about the initial descent into the mines. We thought it was a little weird that we never found Robyn’s body. The discussion on what to do with our pet kobold was pretty interesting, though. Nigel was against killing it just because it was “evil”; during the interrogation, the kobold told the group that all they did was mine and make things for the “dragon” and had no interest at all in messing with the nearby elf village. Sinea and Findus confirmed that they had not ever been bothered by the kobolds, and I believe that is what finally swayed the “Let’s kill it!” group over to the “Let’s just knock it out, tie it up, and leave it somewhere where it won’t be discovered until after it starves to death” group. </p><p></p><p>The ambush coming up the ramp wouldn’t have been so bad if it wasn’t for those stupid tanglefoot bags. I sort of had a feeling that once we had gotten most of the way up, something large and heavy was going to come rolling down the ramp. It didn’t occur to me that they’d try to immobilize us first.</p><p></p><p>Nobody was more surprised that Nigel scored hits through the two arrow slits than I (player) was. I figured: we were standing at the end of the hallway getting peppered. Nigel thought enough of his bow skills that he’d probably get 1 arrow through a slit and maybe, just maybe, the other one would think twice about shooting at us once he saw his buddy laying next to him with an arrow in his head. Two very good attack rolls later, there were 2 kobolds with arrows in their faces and we could get Rurik out of the pit in peace. It was pretty damn kool.</p><p></p><p>I thought the sequence of events in the murder hole room was inspired thinking on Rurik and Zalman’s part. Closing the holes then distracting our tormentors with the dogs… just brilliant. Nigel was slightly disappointed he didn’t get to shoot arrows through any holes this time. </p><p></p><p>I had made a post on the last boards that didn’t make the switch over saying that Nigel takes attacks on himself and his friends very seriously. That’s why he had no problem dispatching the hiding spell-flinger as opposed to sparing the miner they had met earlier.</p><p></p><p>Ugh. Thridlemond. What a pain. That’s for another post, though.</p><p></p><p> </p><p>For the record, Nigel still has a fate point and I’m almost positive Amblin has one left too.</p></blockquote><p></p>
[QUOTE="Dyme, post: 21029, member: 1868"] Nigel Notes, Chaps 7.2 & 7.3: As usual, Amblin had to go off on his own. Never mind the fact that we sent him back to Shadykin’s, he just had to go off and do his own thing. :D Not really much to say about the initial descent into the mines. We thought it was a little weird that we never found Robyn’s body. The discussion on what to do with our pet kobold was pretty interesting, though. Nigel was against killing it just because it was “evil”; during the interrogation, the kobold told the group that all they did was mine and make things for the “dragon” and had no interest at all in messing with the nearby elf village. Sinea and Findus confirmed that they had not ever been bothered by the kobolds, and I believe that is what finally swayed the “Let’s kill it!” group over to the “Let’s just knock it out, tie it up, and leave it somewhere where it won’t be discovered until after it starves to death” group. The ambush coming up the ramp wouldn’t have been so bad if it wasn’t for those stupid tanglefoot bags. I sort of had a feeling that once we had gotten most of the way up, something large and heavy was going to come rolling down the ramp. It didn’t occur to me that they’d try to immobilize us first. Nobody was more surprised that Nigel scored hits through the two arrow slits than I (player) was. I figured: we were standing at the end of the hallway getting peppered. Nigel thought enough of his bow skills that he’d probably get 1 arrow through a slit and maybe, just maybe, the other one would think twice about shooting at us once he saw his buddy laying next to him with an arrow in his head. Two very good attack rolls later, there were 2 kobolds with arrows in their faces and we could get Rurik out of the pit in peace. It was pretty damn kool. I thought the sequence of events in the murder hole room was inspired thinking on Rurik and Zalman’s part. Closing the holes then distracting our tormentors with the dogs… just brilliant. Nigel was slightly disappointed he didn’t get to shoot arrows through any holes this time. I had made a post on the last boards that didn’t make the switch over saying that Nigel takes attacks on himself and his friends very seriously. That’s why he had no problem dispatching the hiding spell-flinger as opposed to sparing the miner they had met earlier. Ugh. Thridlemond. What a pain. That’s for another post, though. For the record, Nigel still has a fate point and I’m almost positive Amblin has one left too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aftermath - Campaign after the War
Top