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Story Hour
Aftermath - Campaign after the War
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<blockquote data-quote="Rybaer" data-source="post: 81134" data-attributes="member: 118"><p>Good question. I do have an extensive continent map, and I personally know much of the history of the land and powergroups within it. Some of this is written down, but a lot is just floating around in my head. For the most part, I keep things very vague and generalized until it becomes more relevant to the players and the game. It's easier to make up cool new connections this way.</p><p></p><p>The key part of the premise for Aftermath was that they were all survivors from a war that had ended nearly twenty years earlier. They had no contact with the outside world during that time of enslavement and, frankly, they didn't know if any of the old cities or governments even still existed. Water Break, which they've only recently reached, is the first city of any size that they have yet come across. The group is slowly learning the history of the war and the years since as they go. It's part of their assignment from the council back in their hometown. They have learned that the invasion from the North was ultimately repelled by the Southern city-states, but that is about it. They've spoken of possibly travelling there once their work in the Water Break area is resolved. (More to come on this shortly...)</p><p></p><p>I suppose I could post a brief summary of the world, where the players are from, and what and who they know so far. It'd be useful for newcomers to the story as well as a helpful reminder to the players.</p><p></p><p>-Rybaer</p></blockquote><p></p>
[QUOTE="Rybaer, post: 81134, member: 118"] Good question. I do have an extensive continent map, and I personally know much of the history of the land and powergroups within it. Some of this is written down, but a lot is just floating around in my head. For the most part, I keep things very vague and generalized until it becomes more relevant to the players and the game. It's easier to make up cool new connections this way. The key part of the premise for Aftermath was that they were all survivors from a war that had ended nearly twenty years earlier. They had no contact with the outside world during that time of enslavement and, frankly, they didn't know if any of the old cities or governments even still existed. Water Break, which they've only recently reached, is the first city of any size that they have yet come across. The group is slowly learning the history of the war and the years since as they go. It's part of their assignment from the council back in their hometown. They have learned that the invasion from the North was ultimately repelled by the Southern city-states, but that is about it. They've spoken of possibly travelling there once their work in the Water Break area is resolved. (More to come on this shortly...) I suppose I could post a brief summary of the world, where the players are from, and what and who they know so far. It'd be useful for newcomers to the story as well as a helpful reminder to the players. -Rybaer [/QUOTE]
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