Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
AfterMath (Homebrew RPG) Combat system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DJ_draken07" data-source="post: 4928769" data-attributes="member: 82359"><p>Hey Guys , I been making a game called AfterMath and I wonder if My combat system is good or not. I already got stats and skills good and ready to go. I just need to see if combat is good or i need to work on it more. Here I go!</p><p></p><p><strong>Turn Phases:</strong> Right Below shows you how to handle combat</p><p><em>Initiative -</em> The Party (one member of choice) d20 vs Enemy d20 (Everyone goes as a group. (Example: party -11- vs Enemy -9- = Party goes first)</p><p><em></em></p><p><em>Player's turn</em> - When a player gets his turn, He has Options. He can Move and Do A Action (Action is like Attacking , Magic , Item , Drawing , Doing anything) If he does not do a action , He can move twice. If he doesn't move then he can do Full Round Actions.</p><p style="text-align: left"><em></em></p> <p style="text-align: left"><em>Attack Phase</em> - If the player chooses to attack, He Decides to do Strike (melee) or Aim (Range) - If it is not his turn he can choose to dodge (can only dodge once a round) or block (Can Only Block Melee unless you have a shield) Heres a chart Below:</p> <p style="text-align: left"></p> <p style="text-align: center">1 = Critical Miss</p> <p style="text-align: center">2 - 3 = Auto Miss</p> <p style="text-align: center">4 - 19 = Combat Phase</p> <p style="text-align: center">20 = Critical Success</p> <p style="text-align: center"></p><p><em></em></p><p><em>Combat Phase</em> - Its a battle between Offense d20 roll(Strike or Aim) and Defense d20 roll (dodge or Block) If Offense succeeds, They go to Armor Phase. If Defense wins , Whatever you block with Takes damage ( Shield or Weapon takes damage) If you Dodge , you avoid Damage. </p><p><em></em></p><p><em>Armor Phase</em> - If Offense's Strike or Aim is Equal or Higher then The AD (Armor Defense) Then he does full damage , If his Strike or Aim is lower then the AD , Then He does Half Damage. (Damage = Target and His Armor)</p><p>Damage Phase - Things that are damage in combat phase is characters, Weapon and Armor.</p></blockquote><p></p>
[QUOTE="DJ_draken07, post: 4928769, member: 82359"] Hey Guys , I been making a game called AfterMath and I wonder if My combat system is good or not. I already got stats and skills good and ready to go. I just need to see if combat is good or i need to work on it more. Here I go! [B]Turn Phases:[/B] Right Below shows you how to handle combat [I]Initiative -[/I] The Party (one member of choice) d20 vs Enemy d20 (Everyone goes as a group. (Example: party -11- vs Enemy -9- = Party goes first) [I] Player's turn[/I] - When a player gets his turn, He has Options. He can Move and Do A Action (Action is like Attacking , Magic , Item , Drawing , Doing anything) If he does not do a action , He can move twice. If he doesn't move then he can do Full Round Actions. [LEFT][I] Attack Phase[/I] - If the player chooses to attack, He Decides to do Strike (melee) or Aim (Range) - If it is not his turn he can choose to dodge (can only dodge once a round) or block (Can Only Block Melee unless you have a shield) Heres a chart Below: [/LEFT] [CENTER]1 = Critical Miss 2 - 3 = Auto Miss 4 - 19 = Combat Phase 20 = Critical Success [/CENTER] [I] Combat Phase[/I] - Its a battle between Offense d20 roll(Strike or Aim) and Defense d20 roll (dodge or Block) If Offense succeeds, They go to Armor Phase. If Defense wins , Whatever you block with Takes damage ( Shield or Weapon takes damage) If you Dodge , you avoid Damage. [I] Armor Phase[/I] - If Offense's Strike or Aim is Equal or Higher then The AD (Armor Defense) Then he does full damage , If his Strike or Aim is lower then the AD , Then He does Half Damage. (Damage = Target and His Armor) Damage Phase - Things that are damage in combat phase is characters, Weapon and Armor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AfterMath (Homebrew RPG) Combat system
Top