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Story Hour
Aftermath II - Free Agents
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<blockquote data-quote="Rurik" data-source="post: 175140" data-attributes="member: 2537"><p>This was an amazing fight. Intense, fast paced, lethal. We only hoped to get out, then we hoped to get out alive. </p><p></p><p>The Wall of Air saved us the first time we tried the door. The second time, we didn't have any protection. When I touched the wall, I knew I would die. Then I knew my friends would die. I was wrong...and relieved! All of the doors that needed a cleric to enter have, untill now, been crystaline. I had no idea that some secrets might need a worshipers touch. I was estatic that it opened. I was PO'd when I couldn't get through. So close, yet so far. Luckily, like Zalman, I had preped a couple spells just for this meeting. </p><p></p><p>Once we were out and Zalman raced back down...I felt my heart break. All we had to do was get out, but I also promised my help to the Minotaur Kings. I knew my friend was in over his head and I knew I had to help. I just wanted to face this thing on a more level playing field (as in, when we were ready).</p><p></p><p>When I got down a ways and saw Zalman beening held, I knew this was a bad thing. All I could do was try to kill it before it killed him. Searing Light is one of the spells I preped just for this occasion. I let loose, and...Zalmon died! When we dispached the Mind Flayer, I was over come with guilt. This is <em>my</em> quest, and I have already gotten one of my friends <em>killed!</em> </p><p></p><p>First day...I've already lost someone. What's next?</p></blockquote><p></p>
[QUOTE="Rurik, post: 175140, member: 2537"] This was an amazing fight. Intense, fast paced, lethal. We only hoped to get out, then we hoped to get out alive. The Wall of Air saved us the first time we tried the door. The second time, we didn't have any protection. When I touched the wall, I knew I would die. Then I knew my friends would die. I was wrong...and relieved! All of the doors that needed a cleric to enter have, untill now, been crystaline. I had no idea that some secrets might need a worshipers touch. I was estatic that it opened. I was PO'd when I couldn't get through. So close, yet so far. Luckily, like Zalman, I had preped a couple spells just for this meeting. Once we were out and Zalman raced back down...I felt my heart break. All we had to do was get out, but I also promised my help to the Minotaur Kings. I knew my friend was in over his head and I knew I had to help. I just wanted to face this thing on a more level playing field (as in, when we were ready). When I got down a ways and saw Zalman beening held, I knew this was a bad thing. All I could do was try to kill it before it killed him. Searing Light is one of the spells I preped just for this occasion. I let loose, and...Zalmon died! When we dispached the Mind Flayer, I was over come with guilt. This is [I]my[/I] quest, and I have already gotten one of my friends [I]killed![/I] First day...I've already lost someone. What's next? [/QUOTE]
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Aftermath II - Free Agents
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