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<blockquote data-quote="Rybaer" data-source="post: 374035" data-attributes="member: 118"><p>Well, the hydra encounter was completely unexpected, even to me. I don't run random encounters terribly often. When the group is out in the countryside or camping, though, I'll usually roll for a chance of something wandering along. On this particular day, I rolled an 01 on my percentiles. Generally, an encounter is warranted for a 05 or less or an 03 or less, pending on the locale and my mood.</p><p></p><p>So, I rolled a couple more dice to give me an approximate challenge rating (10 in this case, which should be fine for a party of 5 8-9th level characters). I then rolled another die and consulted the CR10 monsters in the MM, immediately discounting anything that wouldn't be naturally occuring in the area. </p><p></p><p>Thus, the encounter with an 8-headed Lernaean hydra began. Not being entirely up to speed on my hydra lore, I quickly read the entry. Hmmm...immune to all attacks. Can be killed by chopping off all the heads or use of a few select spells. Of course, the heads grow back at a 2-to-1 rate a couple rounds after being severed.</p><p></p><p>Wow, I'm thinking to myself. Too bad these guys don't have much chopping ability. Amill, who would have probably been the most beneficial party member, was ethereal while his player was out for the night. </p><p></p><p>The fight lasted a very long time. I'm surprised that they stuck it out as long as they did. There were a few times when it looked like they were gaining ground on it in the head-count race, but they would probably never have been able to drop it without a major shift in strategy. Had Zalman not fumbled his monster lore check, he'd have been able to offer some more useful advice up front that would have either helped them win or convinced them to flee immediately.</p><p></p><p>Not a very satisfying encounter, but I suppose they probably learned something from it.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 374035, member: 118"] Well, the hydra encounter was completely unexpected, even to me. I don't run random encounters terribly often. When the group is out in the countryside or camping, though, I'll usually roll for a chance of something wandering along. On this particular day, I rolled an 01 on my percentiles. Generally, an encounter is warranted for a 05 or less or an 03 or less, pending on the locale and my mood. So, I rolled a couple more dice to give me an approximate challenge rating (10 in this case, which should be fine for a party of 5 8-9th level characters). I then rolled another die and consulted the CR10 monsters in the MM, immediately discounting anything that wouldn't be naturally occuring in the area. Thus, the encounter with an 8-headed Lernaean hydra began. Not being entirely up to speed on my hydra lore, I quickly read the entry. Hmmm...immune to all attacks. Can be killed by chopping off all the heads or use of a few select spells. Of course, the heads grow back at a 2-to-1 rate a couple rounds after being severed. Wow, I'm thinking to myself. Too bad these guys don't have much chopping ability. Amill, who would have probably been the most beneficial party member, was ethereal while his player was out for the night. The fight lasted a very long time. I'm surprised that they stuck it out as long as they did. There were a few times when it looked like they were gaining ground on it in the head-count race, but they would probably never have been able to drop it without a major shift in strategy. Had Zalman not fumbled his monster lore check, he'd have been able to offer some more useful advice up front that would have either helped them win or convinced them to flee immediately. Not a very satisfying encounter, but I suppose they probably learned something from it. [/QUOTE]
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