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<blockquote data-quote="Evilhalfling" data-source="post: 4585851" data-attributes="member: 16991"><p>Shelvera looks thought fully aside for a moment. “<span style="color: Lime">well I have heard that the drow are mostly fighting each other down there. We don’t let the drow into the city, but the I have heard that there are a lot of dead down there, and that some of them are still moving.” </span> </p><p><em></em></p><p><em>The warlord and the Tiefling never emerged from the gateway, they were the last ones through, and the portal changed colors as they entered. Perhaps traveling by portals is not as safe as you had formerly believed. Some greater power has taken a hand. </em></p><p></p><p>Shelvra’s letter gets you through a heavily guarded post. A long stair leads deep into the earth. At the end a small clan of bugbears lay in wait for fresh meet. </p><p>They never stood a chance. </p><p>You journey extends through 50 miles of tunnels, to end at the Drow city of Eridul-Chul. And many are the dangers that you face along the way. Using Shadow walk cuts the journey down to a single day. </p><p>OOC: [sblock]</p><p>This is a skill challenge the best skill (DC 25) is dungoneering, all others DC 29. Each player should choose a skill, and describe how your use of that skill got the group into or out of trouble. Entertaining and inventive descriptions will provide a +2 to the next round of the challenging. Failure costs a healing surge, applied to the next combat. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4585851, member: 16991"] Shelvera looks thought fully aside for a moment. “[COLOR="Lime"]well I have heard that the drow are mostly fighting each other down there. We don’t let the drow into the city, but the I have heard that there are a lot of dead down there, and that some of them are still moving.” [/COLOR] [I] The warlord and the Tiefling never emerged from the gateway, they were the last ones through, and the portal changed colors as they entered. Perhaps traveling by portals is not as safe as you had formerly believed. Some greater power has taken a hand. [/I] Shelvra’s letter gets you through a heavily guarded post. A long stair leads deep into the earth. At the end a small clan of bugbears lay in wait for fresh meet. They never stood a chance. You journey extends through 50 miles of tunnels, to end at the Drow city of Eridul-Chul. And many are the dangers that you face along the way. Using Shadow walk cuts the journey down to a single day. OOC: [sblock] This is a skill challenge the best skill (DC 25) is dungoneering, all others DC 29. Each player should choose a skill, and describe how your use of that skill got the group into or out of trouble. Entertaining and inventive descriptions will provide a +2 to the next round of the challenging. Failure costs a healing surge, applied to the next combat. [/sblock] [/QUOTE]
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