Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Aftermath RPG Boards - Now Open! (title edited 2-24-2007)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Green" data-source="post: 3341276" data-attributes="member: 3297"><p>Thanks for the kind words!</p><p></p><p>My idea was to create a more "organic" PA setting rather than the typical desert-heavy ones (Mad Max, Wasteland, Fallout, Bad Blood etc); I like the desert-PA settings, but I've wanted a change - I want Mother Nature to be alive, wild, and biting. Strange forests and polluted marsh-forests creeping into abandoned cities; twisted plants growing amidst dormant, rusting machinery; wild animals nesting between Human bones. Humanity is dead (almost) - Nature moves on, as she always did. Ofcourse, Mother Nature still has to cope with the legacy of Humanity - unstable climate (due to global warming), widespread pollution, genetically-modified beasts, urban wastelands and unstable ecosystems (due to the extinction of many links in the food-chain in many places).</p><p></p><p>Humanity still lives, but is a mere shadow of its past glory - only 150 millions living worldwide, 1.5% of the pre-Death 10 billions. The previous technological society is dead - not as much due to the widespread destruction of the technological items and means of production (which has occured on a relatively small scale by riots, small wars and environmental instability), but far more due to the death of the billions of Humans who make up the social infrastructure of such a society.</p><p></p><p>Another reason for developing this idea is to have something different from the typical (usually radiation-induced) mutants as the opposition. Sure, there will be things similar to "mutants" in that setting, but these would be the offsprings of tailor-made gengineered organisms, not random results of an A-Bomb (most post-nuke PAs) and/or mutagen virii (System Shock and Fallout).</p><p></p><p>I am still thinking about which game system to use. My current idea is to use <a href="http://www.fudgerpg.com/fudge.html" target="_blank">FUDGE</a> (which is OGL), but I might be convinced to use other SRD/OGL systems.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 3341276, member: 3297"] Thanks for the kind words! My idea was to create a more "organic" PA setting rather than the typical desert-heavy ones (Mad Max, Wasteland, Fallout, Bad Blood etc); I like the desert-PA settings, but I've wanted a change - I want Mother Nature to be alive, wild, and biting. Strange forests and polluted marsh-forests creeping into abandoned cities; twisted plants growing amidst dormant, rusting machinery; wild animals nesting between Human bones. Humanity is dead (almost) - Nature moves on, as she always did. Ofcourse, Mother Nature still has to cope with the legacy of Humanity - unstable climate (due to global warming), widespread pollution, genetically-modified beasts, urban wastelands and unstable ecosystems (due to the extinction of many links in the food-chain in many places). Humanity still lives, but is a mere shadow of its past glory - only 150 millions living worldwide, 1.5% of the pre-Death 10 billions. The previous technological society is dead - not as much due to the widespread destruction of the technological items and means of production (which has occured on a relatively small scale by riots, small wars and environmental instability), but far more due to the death of the billions of Humans who make up the social infrastructure of such a society. Another reason for developing this idea is to have something different from the typical (usually radiation-induced) mutants as the opposition. Sure, there will be things similar to "mutants" in that setting, but these would be the offsprings of tailor-made gengineered organisms, not random results of an A-Bomb (most post-nuke PAs) and/or mutagen virii (System Shock and Fallout). I am still thinking about which game system to use. My current idea is to use [URL=http://www.fudgerpg.com/fudge.html]FUDGE[/URL] (which is OGL), but I might be convinced to use other SRD/OGL systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aftermath RPG Boards - Now Open! (title edited 2-24-2007)
Top