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<blockquote data-quote="Reynard" data-source="post: 6350795" data-attributes="member: 467"><p>For as often as folks like to point at times when EGG seemed authoritarian, there are actually a lot of points in the DMG where he expressly states that rules or die rolls should not get in the way of fun. What i think he was mostly trying to teach new DMs was that often the things that players want for their characters can destroy a campaign. This was, for EGG, I imagine quite hard earned knowledge he was trying to impart upon the masses of DMs he was creating with AD&D. He knew they were not wargamers who had folded into the hobby of role-playing -- they were, by and large, young people who discovered AD&D first and may never be wargamers. Certainly, EGG had a certain vision of what kind of milieu AD&D was intended to support and he offered advice against moving too far from that (monstrous races comes to mind) but he spent much more time and energy advising against giving too much treasure or making life too easy on PCs, because he knew, I think, that some players have a tendency to be able to work the game, the system and even the DM to their advantage and for some players, their fun is built on everyone else's ruin.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6350795, member: 467"] For as often as folks like to point at times when EGG seemed authoritarian, there are actually a lot of points in the DMG where he expressly states that rules or die rolls should not get in the way of fun. What i think he was mostly trying to teach new DMs was that often the things that players want for their characters can destroy a campaign. This was, for EGG, I imagine quite hard earned knowledge he was trying to impart upon the masses of DMs he was creating with AD&D. He knew they were not wargamers who had folded into the hobby of role-playing -- they were, by and large, young people who discovered AD&D first and may never be wargamers. Certainly, EGG had a certain vision of what kind of milieu AD&D was intended to support and he offered advice against moving too far from that (monstrous races comes to mind) but he spent much more time and energy advising against giving too much treasure or making life too easy on PCs, because he knew, I think, that some players have a tendency to be able to work the game, the system and even the DM to their advantage and for some players, their fun is built on everyone else's ruin. [/QUOTE]
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