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<blockquote data-quote="Emerikol" data-source="post: 6351394" data-attributes="member: 6698278"><p>One big difference I see between people is that for some DMing is like a job that they do because it's their turn. Other DMs do it because it's a labor of love. One thing I always realize is that as DM I need to be having fun. It is a very big job taking many hours outside of game time if you play my style. Still I'd rather do that and have fun than do something else and not have fun.</p><p></p><p>So the DM's fun is as important if not more so than any individual players. As a player, if I'm having fun at an 7 out of 10 level, I'm satisfied because my only commitment is to show up every week. As a DM, I need to be having 9 or 10 fun because of all the extra effort required.</p><p></p><p>For that reason, I build campaigns, I invite people who I think have similar interests, I expound on my approach clearly up front and then I run the game. I am not going to "discover" my players want to play some totally different way and switch. Doing so would make the game no fun for me and that would make me a really lousy DM for that group. Instead, I try to express my preferences and approaches up front so players can opt in or opt out. I don't want someone who will be unhappy to join my game. That is counterproductive. I want happy players. I just want to be happy along with them.</p><p></p><p>It's kind of like marriage. Do you seek out someone who accepts you for who you really are or do you meet someone interesting and try to change yourself into the person she wants? If you do the latter, I expect your success rate is not as good. I expect reality is that we all do some of both but we lean one way or the other. I'm talking true character here and not minor issues.</p><p></p><p>For D&D it's the same. If my players were all clamoring for something fluff wise in the game, I'd seriously consider it and probably only reject it if it left me totally cold.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6351394, member: 6698278"] One big difference I see between people is that for some DMing is like a job that they do because it's their turn. Other DMs do it because it's a labor of love. One thing I always realize is that as DM I need to be having fun. It is a very big job taking many hours outside of game time if you play my style. Still I'd rather do that and have fun than do something else and not have fun. So the DM's fun is as important if not more so than any individual players. As a player, if I'm having fun at an 7 out of 10 level, I'm satisfied because my only commitment is to show up every week. As a DM, I need to be having 9 or 10 fun because of all the extra effort required. For that reason, I build campaigns, I invite people who I think have similar interests, I expound on my approach clearly up front and then I run the game. I am not going to "discover" my players want to play some totally different way and switch. Doing so would make the game no fun for me and that would make me a really lousy DM for that group. Instead, I try to express my preferences and approaches up front so players can opt in or opt out. I don't want someone who will be unhappy to join my game. That is counterproductive. I want happy players. I just want to be happy along with them. It's kind of like marriage. Do you seek out someone who accepts you for who you really are or do you meet someone interesting and try to change yourself into the person she wants? If you do the latter, I expect your success rate is not as good. I expect reality is that we all do some of both but we lean one way or the other. I'm talking true character here and not minor issues. For D&D it's the same. If my players were all clamoring for something fluff wise in the game, I'd seriously consider it and probably only reject it if it left me totally cold. [/QUOTE]
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