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<blockquote data-quote="Raith5" data-source="post: 6351397" data-attributes="member: 56051"><p>Yeah but I think the afterword is actually a bit in tension with the preface of the DMG which talks more of the game being system and more talk of the DM as the scene setter and choosing the "taste" of the game (things that are true and constant across the editions). But the idea of the DM being the chooser of the rules goes beyond this and - seems to be a post hoc explanation - hence being in the afterword! We all know that for many groups, games of AD&D depended on the DM choosing and omitting some rules in many respects - often in an ad hoc way. </p><p></p><p>I just think there is a sense here that this is an effort here to draw and venerate principle of gaming from a practical reality of early versions of this game. Like most in this thread and I have played AD&D like this and loved it. And sure homebrewing is something that should be accepted by the game (and modularity too). But I dont think the idea of the the DM as an ad hoc chooser of which rules should apply is something that should shape the game as a default principle going forward.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6351397, member: 56051"] Yeah but I think the afterword is actually a bit in tension with the preface of the DMG which talks more of the game being system and more talk of the DM as the scene setter and choosing the "taste" of the game (things that are true and constant across the editions). But the idea of the DM being the chooser of the rules goes beyond this and - seems to be a post hoc explanation - hence being in the afterword! We all know that for many groups, games of AD&D depended on the DM choosing and omitting some rules in many respects - often in an ad hoc way. I just think there is a sense here that this is an effort here to draw and venerate principle of gaming from a practical reality of early versions of this game. Like most in this thread and I have played AD&D like this and loved it. And sure homebrewing is something that should be accepted by the game (and modularity too). But I dont think the idea of the the DM as an ad hoc chooser of which rules should apply is something that should shape the game as a default principle going forward. [/QUOTE]
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