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Again another example of CHA as dump stat
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<blockquote data-quote="Celtavian" data-source="post: 1508120" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Your confusing hero with epic, mythical hero. You can be a hero with regular stats, but you aren't going to be Persesus, Sir Launcelot, Arthur, Aragorn, or Beowulf on 32 points. At least no version I would call true.</p><p></p><p>Maxing at out 32 point buy shows the game designers haven't really a clue how a good a real human being can be much less one that is a Hero of Legend.</p><p></p><p>Back to the original point, it seems that module designers often use the point buy in the PHB which leads to characters with concentrated stats. You certainly can't make a tough NPC fighter bandit leader capable of challenging the party fighter in melee combat, while giving him the social skills and charisma a leader would have with the anemic point buy system in the PHB.</p><p></p><p>The only module designers I know of currently that don't give foolishly low stats to their villains is the guys who design modules for Necromancer Games. Their villains are statted like a powerful villain should be statted with the commensurate abiliites and skills necessary to lead an evil organization or demonic cult. </p><p></p><p>I still remember reading the stats on some of the main villains in <em>City of the Spider Queen</em>. Irae T'sarran was rather weakly statted. I beefed her up. I do that with most NPC's in the modules I run. The only NPC's I haven't had to beef up are those in Necromancer game modules. They are tough enough as is.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1508120, member: 5834"] [b]re[/b] Your confusing hero with epic, mythical hero. You can be a hero with regular stats, but you aren't going to be Persesus, Sir Launcelot, Arthur, Aragorn, or Beowulf on 32 points. At least no version I would call true. Maxing at out 32 point buy shows the game designers haven't really a clue how a good a real human being can be much less one that is a Hero of Legend. Back to the original point, it seems that module designers often use the point buy in the PHB which leads to characters with concentrated stats. You certainly can't make a tough NPC fighter bandit leader capable of challenging the party fighter in melee combat, while giving him the social skills and charisma a leader would have with the anemic point buy system in the PHB. The only module designers I know of currently that don't give foolishly low stats to their villains is the guys who design modules for Necromancer Games. Their villains are statted like a powerful villain should be statted with the commensurate abiliites and skills necessary to lead an evil organization or demonic cult. I still remember reading the stats on some of the main villains in [i]City of the Spider Queen[/i]. Irae T'sarran was rather weakly statted. I beefed her up. I do that with most NPC's in the modules I run. The only NPC's I haven't had to beef up are those in Necromancer game modules. They are tough enough as is. [/QUOTE]
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Again another example of CHA as dump stat
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