Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Again another example of CHA as dump stat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lamoni" data-source="post: 1512136" data-attributes="member: 12680"><p>I agree. It just becomes more difficult when the player wants to make the NPC helpful towards the party (one that is currently indifferent), and says something like "Hey, you look like a scrawny guy with no friends. We'll promise to be your friend if you agree to help us out." Then rolls a 34. Should you reward the investment in the skill and make the NPC helpful towards the player on the good roll? Or should you penalize the player for such poor role playing. Saying that would never make anyone I know more helpful. Yes, you can add modifiers to the check depending on the role playing, but it isn't that simple. Diplomatic relations and gathering information are fun to role play. Things like jumping and climbing, are things you do as you role play other things like "We should flee to the other side of that chasm! (roll for jump)" or "Maybe if we climb up that wall we can spy on them without being noticed. (roll for climb)"</p><p></p><p>Most of the time the players role play fairly well and don't treat an NPC like scum if they want to make him/her friendly. I guess you could decide to take out the role playing from the skill checks and just say things like, "I gather information from that guy at the bar (roll...)" and "I try to convince him to join our party for a while (roll...)" It is a role playing game. It is more fun to decide what questions to ask or what things to ask about. It is also fun to speak to NPC's in character to either threaten them, lie to them, ignore them, or try to get information out of them. When you add the role playing, sometimes the role playing would result in the opposite effect as the die roll. </p><p></p><p>It just makes the DM choose things that they would never have to choose with almost any other skill. </p><p>"You didn't act out a very good jump so I think I'll put a penalty on that roll of yours." doesn't sound fair, but </p><p>"You didn't give any motivation for the guy to not want to kill you still, I'm placing a -2 penalty on the roll." sounds more acceptable. It can just be a clumsy mechanic to work with.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1512136, member: 12680"] I agree. It just becomes more difficult when the player wants to make the NPC helpful towards the party (one that is currently indifferent), and says something like "Hey, you look like a scrawny guy with no friends. We'll promise to be your friend if you agree to help us out." Then rolls a 34. Should you reward the investment in the skill and make the NPC helpful towards the player on the good roll? Or should you penalize the player for such poor role playing. Saying that would never make anyone I know more helpful. Yes, you can add modifiers to the check depending on the role playing, but it isn't that simple. Diplomatic relations and gathering information are fun to role play. Things like jumping and climbing, are things you do as you role play other things like "We should flee to the other side of that chasm! (roll for jump)" or "Maybe if we climb up that wall we can spy on them without being noticed. (roll for climb)" Most of the time the players role play fairly well and don't treat an NPC like scum if they want to make him/her friendly. I guess you could decide to take out the role playing from the skill checks and just say things like, "I gather information from that guy at the bar (roll...)" and "I try to convince him to join our party for a while (roll...)" It is a role playing game. It is more fun to decide what questions to ask or what things to ask about. It is also fun to speak to NPC's in character to either threaten them, lie to them, ignore them, or try to get information out of them. When you add the role playing, sometimes the role playing would result in the opposite effect as the die roll. It just makes the DM choose things that they would never have to choose with almost any other skill. "You didn't act out a very good jump so I think I'll put a penalty on that roll of yours." doesn't sound fair, but "You didn't give any motivation for the guy to not want to kill you still, I'm placing a -2 penalty on the roll." sounds more acceptable. It can just be a clumsy mechanic to work with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Again another example of CHA as dump stat
Top