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Again another example of CHA as dump stat
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<blockquote data-quote="DarkMaster" data-source="post: 1512475" data-attributes="member: 16362"><p>I think you don't understand what I meant. example</p><p>Rogue(approaching the guard). Hi, I am here to meet with the queen she is expecting a baby, I am replacing Rall the doctor he is sick today.</p><p>DM: you were quite prepared, with all your previous investigation and poisoning the Dr with that non lethal poison was a good idea give you +4 on the bluff Rogue has bluff +8 and guard has sense motive 2 and he will take 10</p><p>DM pretend to roll the dice:</p><p>Guard: The guard take a look at you, Ok go down the hall Sir Vremath will show you the way</p><p></p><p>Lets say that the queen was not pregnant (misinformation) then -8 or -10 penality (guard are not always aware of everything)</p><p></p><p>Let's say he misses the roll</p><p></p><p>Guard: Looking at you with a bizare look,"you should go your way my friend before I get mad"</p><p>Rogue: Pulling out his rapier quickly,"My friend you should let me in, before I get mad" Intimade roll here</p><p>You go from there. </p><p></p><p>That is what I call rollplay, but instead of relying on the player bluff ability versus my sense motive ability, I use the one from the PC and the NPC. So basically the same but result of the interaction decided by the dice and we go on from there. That prevent real life lawyer to win all the arguments at the table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1512475, member: 16362"] I think you don't understand what I meant. example Rogue(approaching the guard). Hi, I am here to meet with the queen she is expecting a baby, I am replacing Rall the doctor he is sick today. DM: you were quite prepared, with all your previous investigation and poisoning the Dr with that non lethal poison was a good idea give you +4 on the bluff Rogue has bluff +8 and guard has sense motive 2 and he will take 10 DM pretend to roll the dice: Guard: The guard take a look at you, Ok go down the hall Sir Vremath will show you the way Lets say that the queen was not pregnant (misinformation) then -8 or -10 penality (guard are not always aware of everything) Let's say he misses the roll Guard: Looking at you with a bizare look,"you should go your way my friend before I get mad" Rogue: Pulling out his rapier quickly,"My friend you should let me in, before I get mad" Intimade roll here You go from there. That is what I call rollplay, but instead of relying on the player bluff ability versus my sense motive ability, I use the one from the PC and the NPC. So basically the same but result of the interaction decided by the dice and we go on from there. That prevent real life lawyer to win all the arguments at the table :) [/QUOTE]
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Again another example of CHA as dump stat
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