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Again another example of CHA as dump stat
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<blockquote data-quote="Lamoni" data-source="post: 1513365" data-attributes="member: 12680"><p>I was also agreeing with Dark Master. That is how we do it in our campaign also. The point I was bringing up is that you DO use role playing along with the rolls. Using a modifier based on what was role played I think works best... and as far as I can tell, that is what is done by DarkMaster and Alekeg. And while I think that works best, I still don't think that it works as well as any other skill. Placing modifiers based on knowing more information (the queen is pregnant) is one thing. But placing modifiers because the player is rude is another. I still place modifiers... but it starts to be more difficult. I know some people who believe that they are very tactful, but always say things that offend other people. They could be playing a highly charismatic player and try to say things in character, but end up saying something offensive. Therefore they get a penalty to the roll and it is based solely on the ability of the player and not the PC. A very charismatic player could always get a +2 modifier to almost everything they said (or at least never get a penalty) while an uncharismatic player could always be getting a -2 or a -4 even though they had the same character and tried to do the same thing. Good role playing should be rewarded and bad role playing should be penalized... but it is too easy to do with the diplomacy skill and I dislike that. Just because you say you are only adding modifiers doesn't mean that you are not adjusting the results based on role playing.</p><p></p><p>This has gotten slightly off topic. I just feel like if there were more concrete uses of charisma, it would be much more appealing to take. Right now there is no motivation to have anything above an 8 as long as one person in the party has a decent score.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1513365, member: 12680"] I was also agreeing with Dark Master. That is how we do it in our campaign also. The point I was bringing up is that you DO use role playing along with the rolls. Using a modifier based on what was role played I think works best... and as far as I can tell, that is what is done by DarkMaster and Alekeg. And while I think that works best, I still don't think that it works as well as any other skill. Placing modifiers based on knowing more information (the queen is pregnant) is one thing. But placing modifiers because the player is rude is another. I still place modifiers... but it starts to be more difficult. I know some people who believe that they are very tactful, but always say things that offend other people. They could be playing a highly charismatic player and try to say things in character, but end up saying something offensive. Therefore they get a penalty to the roll and it is based solely on the ability of the player and not the PC. A very charismatic player could always get a +2 modifier to almost everything they said (or at least never get a penalty) while an uncharismatic player could always be getting a -2 or a -4 even though they had the same character and tried to do the same thing. Good role playing should be rewarded and bad role playing should be penalized... but it is too easy to do with the diplomacy skill and I dislike that. Just because you say you are only adding modifiers doesn't mean that you are not adjusting the results based on role playing. This has gotten slightly off topic. I just feel like if there were more concrete uses of charisma, it would be much more appealing to take. Right now there is no motivation to have anything above an 8 as long as one person in the party has a decent score. [/QUOTE]
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Again another example of CHA as dump stat
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