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Again another example of CHA as dump stat
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<blockquote data-quote="DarkMaster" data-source="post: 1513413" data-attributes="member: 16362"><p>Well I usually assume that the character "translate" the idea presented by the player. If you take my example above, the player at the table will say is idea one way, but the PC might have a better or worse way of expressing the same idea. I am not expecting the player of a 18 charisma , 25 diplomacy character to be able to turn sentences like his character would. </p><p></p><p>As for no motivation to have above 8, as long as one person in the party has a decent score, I have no problem with it usually there are no real motivation for the other character to cast arcane magic or divine magic as long as one person in the party can do it(especially in party of 4 or 5). A fighter might want higher charisma because he has higher aspiration than being a simple mercenary, he wants to lead the compagnie or become a noble. The wizard might want to start a magic university and will need a lot of contact with the nobility in order to do so, Barbarian want to reunite all the tribes to free his people from the empire. With an 8 or even 10 charisma, in my campaign will be hard for the character. The king probably heard about that 18 Charisma fighter 7 who fought the enemy as much as one of his best veteran(fighter Cha 8, level 12). IF you look at the leadership feats as a reference the king will give them command of the same army. The fighter with the highest charisma will climb the command chain much quicker than the other and has better chances of becoming a noble, in my campaing that could be worth much more than 18 STR.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1513413, member: 16362"] Well I usually assume that the character "translate" the idea presented by the player. If you take my example above, the player at the table will say is idea one way, but the PC might have a better or worse way of expressing the same idea. I am not expecting the player of a 18 charisma , 25 diplomacy character to be able to turn sentences like his character would. As for no motivation to have above 8, as long as one person in the party has a decent score, I have no problem with it usually there are no real motivation for the other character to cast arcane magic or divine magic as long as one person in the party can do it(especially in party of 4 or 5). A fighter might want higher charisma because he has higher aspiration than being a simple mercenary, he wants to lead the compagnie or become a noble. The wizard might want to start a magic university and will need a lot of contact with the nobility in order to do so, Barbarian want to reunite all the tribes to free his people from the empire. With an 8 or even 10 charisma, in my campaign will be hard for the character. The king probably heard about that 18 Charisma fighter 7 who fought the enemy as much as one of his best veteran(fighter Cha 8, level 12). IF you look at the leadership feats as a reference the king will give them command of the same army. The fighter with the highest charisma will climb the command chain much quicker than the other and has better chances of becoming a noble, in my campaing that could be worth much more than 18 STR. [/QUOTE]
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Again another example of CHA as dump stat
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