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Again with the Undead? OY!
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<blockquote data-quote="Shemeska" data-source="post: 2685720" data-attributes="member: 11697"><p>Skeletons and zombies should be neutral by default. I've never seen a persuasive argument for them being otherwise that doesn't devolve into circular logic.</p><p></p><p>Most undead are evil in DnD largely because of tradition in DnD, and perhaps some tradition in real life, rather than any real reason underlying that in detail. The best rationalization for undead are usually evil is that their being powered by negative energy (though the energy is a neutral, natural force of nature) makes them dispassionate and uncaring towards living creatures, and many of them that are intelligent enjoy killing them, even if it's an act of feeding.</p><p></p><p></p><p></p><p>Which I've always found to be innane at best. Things given 'life' by positive energy are one of two things: either they're what we call alive, or they're an animated object. If you want good undead, just have good undead, not the deathless which I don't consider worth giving the time of day.</p><p></p><p>Deathless seemed to be a poor attempt to make things that were exactly like undead in nearly every way but not animated by negative energy because negative energy is evil and icky, despite the fact that the energy itself is both natural and has no link to evil in any way shape or form. Innately inimical to life? Yes. But so is fire, and fire isn't evil. Neither is negative energy. Deathless also, once again, tried to associate good alignment with positive energy and evil alignment with negative energy. That's a false dichotomy there if there ever was one.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2685720, member: 11697"] Skeletons and zombies should be neutral by default. I've never seen a persuasive argument for them being otherwise that doesn't devolve into circular logic. Most undead are evil in DnD largely because of tradition in DnD, and perhaps some tradition in real life, rather than any real reason underlying that in detail. The best rationalization for undead are usually evil is that their being powered by negative energy (though the energy is a neutral, natural force of nature) makes them dispassionate and uncaring towards living creatures, and many of them that are intelligent enjoy killing them, even if it's an act of feeding. Which I've always found to be innane at best. Things given 'life' by positive energy are one of two things: either they're what we call alive, or they're an animated object. If you want good undead, just have good undead, not the deathless which I don't consider worth giving the time of day. Deathless seemed to be a poor attempt to make things that were exactly like undead in nearly every way but not animated by negative energy because negative energy is evil and icky, despite the fact that the energy itself is both natural and has no link to evil in any way shape or form. Innately inimical to life? Yes. But so is fire, and fire isn't evil. Neither is negative energy. Deathless also, once again, tried to associate good alignment with positive energy and evil alignment with negative energy. That's a false dichotomy there if there ever was one. [/QUOTE]
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