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City of Greerson
The Seekers of Legend
Against Nockmort!
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<blockquote data-quote="injuredwyvern" data-source="post: 2644300" data-attributes="member: 17830"><p>Etheral Projection is pretty much an Etheral Jaunt, but it separates the spirit and the body. Basically, the spirit can act independently as an etheral manifestation, while your body waits in stasis wherever you cast the spell. It would work well for scouting purposes mostly. I don't see much use for it in this battle. Onieric Bolt is a spell that deals direct physical damage when cast in the dream realm. It is the only spell that can do that. Any other spell cast in the dream realm can only deal dream damage. It won't be much use here. The sphere probably won't help much either beacuse the person trapped in the sphere can't move the sphere. I think there is also a size limit on the sphere, so I don't think we could trap Nockmort and flee. </p><p></p><p>I think if we block ourselves in here, then Nockmore will just go get reinforcments. We should try to prevent that. If we make good use of held and readied actions, we could open the doors, have Luvaine, Oceas, Deigh, and whoever else attack, then close the doors back up. It might keep them Nockmore from leaving, but won't let him in. Of course he could ready an action too.</p></blockquote><p></p>
[QUOTE="injuredwyvern, post: 2644300, member: 17830"] Etheral Projection is pretty much an Etheral Jaunt, but it separates the spirit and the body. Basically, the spirit can act independently as an etheral manifestation, while your body waits in stasis wherever you cast the spell. It would work well for scouting purposes mostly. I don't see much use for it in this battle. Onieric Bolt is a spell that deals direct physical damage when cast in the dream realm. It is the only spell that can do that. Any other spell cast in the dream realm can only deal dream damage. It won't be much use here. The sphere probably won't help much either beacuse the person trapped in the sphere can't move the sphere. I think there is also a size limit on the sphere, so I don't think we could trap Nockmort and flee. I think if we block ourselves in here, then Nockmore will just go get reinforcments. We should try to prevent that. If we make good use of held and readied actions, we could open the doors, have Luvaine, Oceas, Deigh, and whoever else attack, then close the doors back up. It might keep them Nockmore from leaving, but won't let him in. Of course he could ready an action too. [/QUOTE]
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