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Against the Cult of the Reptile God: advice
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<blockquote data-quote="birdchili" data-source="post: 6435273" data-attributes="member: 33239"><p>I'm converting Ramne to a gnome (one of my pcs has a deep, deep hatred of gnomes) and down-levelling him a bit. There's no Minor Globe of Invulnerability in 5e anyway, so the "trick" of having that to save the party from the fireball doesn't even work. I'm planning on telegraphing it by having one of the naga sculptures have a fireball in its mouth as well as having the pillars in the boss room charred - hopefully that's enough to encourage a less direct approach (I certainly plan on playing the naga as crazed and none-too-bright, so I'll let any reasonable trick "lure out" the fireball).</p><p></p><p>Using Derek as a (temporary) ally might give me some flex-room to avoid a tpk if things go south... I like that. The way the capture is set-up makes it look very, very difficult for the pcs to avoid or emerge victorious in any way.</p><p></p><p>I was planning on running charmed cult members as completely shifted/convinced and unable to give up any information under interrogation. Having some sort of clue that something's up when they die might be a good idea though... I'm always worried in mystery scenarios that the pcs won't figure anything out.</p><p></p><p>So appreciate the advice. This Internet-thing is pretty cool.</p></blockquote><p></p>
[QUOTE="birdchili, post: 6435273, member: 33239"] I'm converting Ramne to a gnome (one of my pcs has a deep, deep hatred of gnomes) and down-levelling him a bit. There's no Minor Globe of Invulnerability in 5e anyway, so the "trick" of having that to save the party from the fireball doesn't even work. I'm planning on telegraphing it by having one of the naga sculptures have a fireball in its mouth as well as having the pillars in the boss room charred - hopefully that's enough to encourage a less direct approach (I certainly plan on playing the naga as crazed and none-too-bright, so I'll let any reasonable trick "lure out" the fireball). Using Derek as a (temporary) ally might give me some flex-room to avoid a tpk if things go south... I like that. The way the capture is set-up makes it look very, very difficult for the pcs to avoid or emerge victorious in any way. I was planning on running charmed cult members as completely shifted/convinced and unable to give up any information under interrogation. Having some sort of clue that something's up when they die might be a good idea though... I'm always worried in mystery scenarios that the pcs won't figure anything out. So appreciate the advice. This Internet-thing is pretty cool. [/QUOTE]
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Against the Cult of the Reptile God: advice
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