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Against the Cult of the Reptile God: advice
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<blockquote data-quote="birdchili" data-source="post: 6650608" data-attributes="member: 33239"><p>Coming back to the well of ideas here...</p><p></p><p>After what was supposed to be some short side-treks that turned into likely campaign-defining events, the party finally made it to Orlane with various pc motivations (including an implored visit to great aunt Vilma (thanks Galendril!)). Investigations were proceeding normally when a curious pc managed to get into the basement of the Golden Grain through a should-have-been-locked door and discovered the secret door below (dm fail (i mean - lousy Snigrot leaving the door unlocked again!)).</p><p></p><p>At any rate... a late-night incursion was underway when the party alerted Bertram (who was on kidnapping duty) to their below-ground presence. An attempted ambush by Derek and cultists has resulted in a captured Derek and the party locked in the underground tunnels.</p><p></p><p>So... next session is going to involve the interrogation of Derek and some cultists. The party doesn't really know anything yet (other than the general town strangeness and the statue under the inn) and haven't been to the temple at-all. Bertram and Snigrot are alive and safe and will either flee to the temple or get Grover and company to try and chase the party out of town...</p><p></p><p>Derek knows a lot, but I'd rather not give *everything* up right away. I'm thinking he'll hold back info and try and pursue revenge against Bertram, whom he feels threw him under the bus, but I'm looking for ideas for how to play things at this point. Thoughts?</p></blockquote><p></p>
[QUOTE="birdchili, post: 6650608, member: 33239"] Coming back to the well of ideas here... After what was supposed to be some short side-treks that turned into likely campaign-defining events, the party finally made it to Orlane with various pc motivations (including an implored visit to great aunt Vilma (thanks Galendril!)). Investigations were proceeding normally when a curious pc managed to get into the basement of the Golden Grain through a should-have-been-locked door and discovered the secret door below (dm fail (i mean - lousy Snigrot leaving the door unlocked again!)). At any rate... a late-night incursion was underway when the party alerted Bertram (who was on kidnapping duty) to their below-ground presence. An attempted ambush by Derek and cultists has resulted in a captured Derek and the party locked in the underground tunnels. So... next session is going to involve the interrogation of Derek and some cultists. The party doesn't really know anything yet (other than the general town strangeness and the statue under the inn) and haven't been to the temple at-all. Bertram and Snigrot are alive and safe and will either flee to the temple or get Grover and company to try and chase the party out of town... Derek knows a lot, but I'd rather not give *everything* up right away. I'm thinking he'll hold back info and try and pursue revenge against Bertram, whom he feels threw him under the bus, but I'm looking for ideas for how to play things at this point. Thoughts? [/QUOTE]
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Against the Cult of the Reptile God: advice
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