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Against the Cult of the Reptile God - your experiences?
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<blockquote data-quote="Quasqueton" data-source="post: 2445184" data-attributes="member: 3854"><p>This is one of the rare few modules I've ever run. Back in the mid 80s I ran it for two PCs -- an elf fighter/wizard 4/4, and a human assassin 4 (maybe 5?) -- with two NPCs -- dwarf fighter 3, and a human cleric 3.</p><p></p><p>They investigated the town by day and night, but without enthusiasm. Wandering about at night, they met the two "secret agent" elves, and slaughtered them (attack first, ask questions second). In the Golden Grain inn, they tried partying but got paranoid. They ordered beer to be sent up to their rooms, with the intention to pretend to get drunk. They wanted to see if someone made a move on them while drunk.</p><p></p><p>Of course, as the module suggested, the innkeeper doped the beer to knock out the adventurers. But up in their room, they didn't want to actually get drunk, so they let the dwarf drink all the beer himself. So the dwarf was solidly unconscious when the troglodytes came in the secret door and attacked. The PCs ragged on the dwarf throughout the rest of the adventure about not being able to handle some human beer. No one knew the beer was doped. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>The next morning, I think, there was a big battle in the inn common room with several of the charmed townsfolk. The PCs had prepared their battleground pretty well, with caltrops at the back door, furniture blocking windows, etc. (This was the first and only time that I ever recorded a game session on audio tape. I still have the tape somewhere around, and listen to it every few years.)</p><p></p><p>I think the "hermit" wizard (who lived in the middle of the village, only about 60' from the inn) told the PCs about the dungeon off in the swamp, but the PCs didn't bother getting his help in taking it on. They just went out to the dungeon.</p><p></p><p>I don't remember a whole lot about the delve into the dungeon except the end, "climatic" fight. The NPCs had died somewhere in the adventure, and the assassin PC was badly wounded and holed up in a upper-level room. The elf PC, still mostly healthy and prepared with spells, went on to explore a few more rooms. He came to the secret door back way into the naga's lair. When he saw the naga, and the naga saw him, he pulled back into the throne room (?) and started preparing. The naga came through the secret door looking for the elf, and opened the fight with the fireball (as the module said).</p><p></p><p>The elf survived the fireball, then moved forward for melee combat. With a really good AC and <em>mirror image</em> up, the elf slowly widdled the naga down to death. The 4th-level elf had defeated the BBEG of a 1st-3rd level module single handedly.</p><p></p><p>The elf then went about collecting all the treasure in the naga's lair. On his way out of the dungeon, though, he met a random wandering monster: a carrion crawler.</p><p></p><p>When the elf didn't return after a long time, the wounded assassin went looking for him. He found the elf face down in the mud being nibbled on by the badly wounded crawler. The assassin killed the crawler with arrows and pulled the elf out of the dungeon. He considered going back down for the bags of treasure, but wisely decided against it. (It was not an easy decision, though.)</p><p></p><p>The assassin took his friend to a nearby city to have him reincarnated (AD&D elves couldn't be raised). The elf came back as a dryad. (We dropped the fighter character class and had him/her only a wizard.) The assassin hired a cleric to come out and exorcise the dryad from her tree, and once done, the dryad charmed the cleric. (AD&D <em>charm</em> lasted a long, long time.) The assassin, dryad, and cleric then went on to have more adventures.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2445184, member: 3854"] This is one of the rare few modules I've ever run. Back in the mid 80s I ran it for two PCs -- an elf fighter/wizard 4/4, and a human assassin 4 (maybe 5?) -- with two NPCs -- dwarf fighter 3, and a human cleric 3. They investigated the town by day and night, but without enthusiasm. Wandering about at night, they met the two "secret agent" elves, and slaughtered them (attack first, ask questions second). In the Golden Grain inn, they tried partying but got paranoid. They ordered beer to be sent up to their rooms, with the intention to pretend to get drunk. They wanted to see if someone made a move on them while drunk. Of course, as the module suggested, the innkeeper doped the beer to knock out the adventurers. But up in their room, they didn't want to actually get drunk, so they let the dwarf drink all the beer himself. So the dwarf was solidly unconscious when the troglodytes came in the secret door and attacked. The PCs ragged on the dwarf throughout the rest of the adventure about not being able to handle some human beer. No one knew the beer was doped. :-) The next morning, I think, there was a big battle in the inn common room with several of the charmed townsfolk. The PCs had prepared their battleground pretty well, with caltrops at the back door, furniture blocking windows, etc. (This was the first and only time that I ever recorded a game session on audio tape. I still have the tape somewhere around, and listen to it every few years.) I think the "hermit" wizard (who lived in the middle of the village, only about 60' from the inn) told the PCs about the dungeon off in the swamp, but the PCs didn't bother getting his help in taking it on. They just went out to the dungeon. I don't remember a whole lot about the delve into the dungeon except the end, "climatic" fight. The NPCs had died somewhere in the adventure, and the assassin PC was badly wounded and holed up in a upper-level room. The elf PC, still mostly healthy and prepared with spells, went on to explore a few more rooms. He came to the secret door back way into the naga's lair. When he saw the naga, and the naga saw him, he pulled back into the throne room (?) and started preparing. The naga came through the secret door looking for the elf, and opened the fight with the fireball (as the module said). The elf survived the fireball, then moved forward for melee combat. With a really good AC and [i]mirror image[/i] up, the elf slowly widdled the naga down to death. The 4th-level elf had defeated the BBEG of a 1st-3rd level module single handedly. The elf then went about collecting all the treasure in the naga's lair. On his way out of the dungeon, though, he met a random wandering monster: a carrion crawler. When the elf didn't return after a long time, the wounded assassin went looking for him. He found the elf face down in the mud being nibbled on by the badly wounded crawler. The assassin killed the crawler with arrows and pulled the elf out of the dungeon. He considered going back down for the bags of treasure, but wisely decided against it. (It was not an easy decision, though.) The assassin took his friend to a nearby city to have him reincarnated (AD&D elves couldn't be raised). The elf came back as a dryad. (We dropped the fighter character class and had him/her only a wizard.) The assassin hired a cleric to come out and exorcise the dryad from her tree, and once done, the dryad charmed the cleric. (AD&D [i]charm[/i] lasted a long, long time.) The assassin, dryad, and cleric then went on to have more adventures. Quasqueton [/QUOTE]
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