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Against the Drimlith
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<blockquote data-quote="Christopher Heath" data-source="post: 1931764" data-attributes="member: 27204"><p>Bret,</p><p></p><p>Yeah, Chad Corrie's a great guy; we email back and forth. He's actually the one who informed me that R&R was taking submissions, so I owe him a debt of gratitude. Mr. Fox was saying that some of these movie/television studios take up to a year to decide on a project, so he told us to just consider the proposals dead (I had quite a few in there myself) and if they get back to him expressing interest, they'll contact him. So maybe a glimmer of hope, but press on vigorously with your other projects. </p><p></p><p>I see that you're a d20 writer. I enjoy the d20 3E system, but it's so difficult to write for. I basically distanced myself from writing 3E modules as it was too much stat work (I wrote a few modules under the official D&D logo for Kenzer & Company: Siren's Prize, Sirrocco's Kiss, and Temple of Bronze Flame), plus one for Heathen Oracle (Bane of the Salt Fen Lich). The thrill comes in plotting the storyline and adventure and creating the NPCs and situations. After that it's a grind doing all the calculations and stat work. Writing novels is a hell of a lot more fun. If it was still 1st edition AD&D, I think I would've had a steady career going by now, as the stat work was maybe a 1/3 and I could probably stomach that a bit easier. 3E has its strengths: everything is spelled out, so you know exactly what all the NPCs can do with Feats and Skills, etc. Great for the players, but a ton of extra work for the designer. I don't have the free time that I used to since I have a family now, and more than that, it just isn't fun to do and I feel bogged down by writing tons of stats, from the lowly peasant they meet in a tavern to the archlich (two undead NPCs took me an entire page). Not to mention a ton of calculations that all play off each other. Heaven help you if you leave one out. Even magic items are a pain in the butt to create, because you have to rack your brain and create a list of everything (materials and magic) that it took to create the item, then you have to estimate its weight (how many ozs. is that cursed scarf of itchiness?) Anybody else feel the same? Ah, anyway, enough of my rant. It's a decent system, just difficult on the designer, I think. Maybe there'll be some disagreement, but all I know is I've had quite a bit of experience writing d20 3E, and quite a bit of experience writing short stories and novels. The latter wins in terms of fun and personal fulfillment, hands down. </p><p></p><p>-Chris</p></blockquote><p></p>
[QUOTE="Christopher Heath, post: 1931764, member: 27204"] Bret, Yeah, Chad Corrie's a great guy; we email back and forth. He's actually the one who informed me that R&R was taking submissions, so I owe him a debt of gratitude. Mr. Fox was saying that some of these movie/television studios take up to a year to decide on a project, so he told us to just consider the proposals dead (I had quite a few in there myself) and if they get back to him expressing interest, they'll contact him. So maybe a glimmer of hope, but press on vigorously with your other projects. I see that you're a d20 writer. I enjoy the d20 3E system, but it's so difficult to write for. I basically distanced myself from writing 3E modules as it was too much stat work (I wrote a few modules under the official D&D logo for Kenzer & Company: Siren's Prize, Sirrocco's Kiss, and Temple of Bronze Flame), plus one for Heathen Oracle (Bane of the Salt Fen Lich). The thrill comes in plotting the storyline and adventure and creating the NPCs and situations. After that it's a grind doing all the calculations and stat work. Writing novels is a hell of a lot more fun. If it was still 1st edition AD&D, I think I would've had a steady career going by now, as the stat work was maybe a 1/3 and I could probably stomach that a bit easier. 3E has its strengths: everything is spelled out, so you know exactly what all the NPCs can do with Feats and Skills, etc. Great for the players, but a ton of extra work for the designer. I don't have the free time that I used to since I have a family now, and more than that, it just isn't fun to do and I feel bogged down by writing tons of stats, from the lowly peasant they meet in a tavern to the archlich (two undead NPCs took me an entire page). Not to mention a ton of calculations that all play off each other. Heaven help you if you leave one out. Even magic items are a pain in the butt to create, because you have to rack your brain and create a list of everything (materials and magic) that it took to create the item, then you have to estimate its weight (how many ozs. is that cursed scarf of itchiness?) Anybody else feel the same? Ah, anyway, enough of my rant. It's a decent system, just difficult on the designer, I think. Maybe there'll be some disagreement, but all I know is I've had quite a bit of experience writing d20 3E, and quite a bit of experience writing short stories and novels. The latter wins in terms of fun and personal fulfillment, hands down. -Chris [/QUOTE]
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