Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Against the Giants for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 6905790" data-attributes="member: 6775477"><p>I am currently running AtG, and they've made it to the Hall of the Fire Giant King. The biggest issue I've run across isn't the deadliness of the encounters, but the lack of room for the number of creatures. In AD&D they assumed Giants only took up a 10' square, but in 5E they take up 15', and that extra 5' make a big difference for combat and just fitting in the rooms(no pun intended). I've had to change tactics and move/remove creatures just to get things to fit. If you are concerned about the deadliness, then removing monsters will help with this issue as well.</p><p></p><p>I would say level 9-10 is a good starting point, and try to get them to level about each adventure. Since you have an experienced player, it shouldn't be hard to remind them that these are HARD adventures designed to test the Player's (not Character's) skills. I think letting the players know that stealth is a far better strategy than charging in is almost a necessity (my group had to argue a lot with the Barbarian PC to keep that from happening).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6905790, member: 6775477"] I am currently running AtG, and they've made it to the Hall of the Fire Giant King. The biggest issue I've run across isn't the deadliness of the encounters, but the lack of room for the number of creatures. In AD&D they assumed Giants only took up a 10' square, but in 5E they take up 15', and that extra 5' make a big difference for combat and just fitting in the rooms(no pun intended). I've had to change tactics and move/remove creatures just to get things to fit. If you are concerned about the deadliness, then removing monsters will help with this issue as well. I would say level 9-10 is a good starting point, and try to get them to level about each adventure. Since you have an experienced player, it shouldn't be hard to remind them that these are HARD adventures designed to test the Player's (not Character's) skills. I think letting the players know that stealth is a far better strategy than charging in is almost a necessity (my group had to argue a lot with the Barbarian PC to keep that from happening). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Against the Giants for 5e
Top