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*Dungeons & Dragons
Against the Giants for 5e
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<blockquote data-quote="Croesus" data-source="post: 6907294" data-attributes="member: 35019"><p>I have to disagree on this. Compare hill giants between 1E and 5E:</p><p></p><p>1E - average hit points = 37, average damage per round = 17 (if all attacks hit)</p><p>5E - average hit points = 105, average damage per round = 36 (if all attacks hit)</p><p></p><p>Characters have a lot more hit points, so the extra damage might not matter. But those extra hit points really do. Consider that a 1E 9th level wizard is throwing around 9d6 <em>fireballs</em>, which do an average of 31.5 points of damage, half with a save. A 9th level 5E wizard is only throwing around 8d6 <em>fireballs</em>, average 28 points, half with save. So the 1E wizard's <em>fireball </em>averages 85% of the hill giant's hit points, while the 5E wizard's <em>fireball </em>only averages 25% of hit points. One good tactic in 1E was to lob a couple <em>fireballs</em>, then see if anything was still standing. That won't work in 5E. Bottom line, the 5E giants will be around a lot longer to cause damage to the party. </p><p></p><p></p><p></p><p>I agree, <em>if </em>you have a party of six PCs and six henchmen. The recommended party in Liberation of Geoff was 9 total characters of 9th level. Not sure how many groups play with so many PCs/henchmen any more, given that 5E characters have a lot more options, requiring more attention to play well. Even with such a large group, a head-on assault will likely be a bloodbath, and not necessarily in the PCs' favor.</p></blockquote><p></p>
[QUOTE="Croesus, post: 6907294, member: 35019"] I have to disagree on this. Compare hill giants between 1E and 5E: 1E - average hit points = 37, average damage per round = 17 (if all attacks hit) 5E - average hit points = 105, average damage per round = 36 (if all attacks hit) Characters have a lot more hit points, so the extra damage might not matter. But those extra hit points really do. Consider that a 1E 9th level wizard is throwing around 9d6 [I]fireballs[/I], which do an average of 31.5 points of damage, half with a save. A 9th level 5E wizard is only throwing around 8d6 [I]fireballs[/I], average 28 points, half with save. So the 1E wizard's [I]fireball [/I]averages 85% of the hill giant's hit points, while the 5E wizard's [I]fireball [/I]only averages 25% of hit points. One good tactic in 1E was to lob a couple [I]fireballs[/I], then see if anything was still standing. That won't work in 5E. Bottom line, the 5E giants will be around a lot longer to cause damage to the party. I agree, [I]if [/I]you have a party of six PCs and six henchmen. The recommended party in Liberation of Geoff was 9 total characters of 9th level. Not sure how many groups play with so many PCs/henchmen any more, given that 5E characters have a lot more options, requiring more attention to play well. Even with such a large group, a head-on assault will likely be a bloodbath, and not necessarily in the PCs' favor. [/QUOTE]
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