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Against the Giants / Yawning Portal in 3D Glory !!
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<blockquote data-quote="Charles Rampant" data-source="post: 7157962" data-attributes="member: 32659"><p>A bit of both, I think. Their wargame - Malifaux - takes place in a city in another plane, with wizards, demons, gremlins, and catholic priests all squabbling over it. It explicitly had a very punk vibe; in crude D&D terms, it happily mixes Steampunk, Planescape, Dark Sun and Ravenloft into the same city. Weird medievalesque dungeons apparently fitted that. They ideally wanted the players of their game to go for this terrain; if you think about a tournament, they'd use 10-40 tables of this stuff, at 3 feet square a pop. But it was a nightmare to store pre-assembled, and took forever to set up, in comparison to just popping down a bunch of buildings on tables along with other 'scatter terrain', which is the term for stuff like lampposts, trees, bins, etc. </p><p></p><p>For D&D, I'd never draw on this. I'd never be able to store it in my flat, and as you observe, for a more sandboxy approach - where the players are free to just leave the dungeon and seek out a new adventure at any time - I'd be wary of wasting the time and money required to set it up. Printing out battlemaps is about as far as I'd normally go.</p><p></p><p>Out of interest, have you tried tackling the more esoteric layouts you get in adventures? You did a great job of handling the Great Rift, which I'd have thought would be a nightmare; but things like WPM seem like they'd be chronically difficult to replicate with accuracy.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7157962, member: 32659"] A bit of both, I think. Their wargame - Malifaux - takes place in a city in another plane, with wizards, demons, gremlins, and catholic priests all squabbling over it. It explicitly had a very punk vibe; in crude D&D terms, it happily mixes Steampunk, Planescape, Dark Sun and Ravenloft into the same city. Weird medievalesque dungeons apparently fitted that. They ideally wanted the players of their game to go for this terrain; if you think about a tournament, they'd use 10-40 tables of this stuff, at 3 feet square a pop. But it was a nightmare to store pre-assembled, and took forever to set up, in comparison to just popping down a bunch of buildings on tables along with other 'scatter terrain', which is the term for stuff like lampposts, trees, bins, etc. For D&D, I'd never draw on this. I'd never be able to store it in my flat, and as you observe, for a more sandboxy approach - where the players are free to just leave the dungeon and seek out a new adventure at any time - I'd be wary of wasting the time and money required to set it up. Printing out battlemaps is about as far as I'd normally go. Out of interest, have you tried tackling the more esoteric layouts you get in adventures? You did a great job of handling the Great Rift, which I'd have thought would be a nightmare; but things like WPM seem like they'd be chronically difficult to replicate with accuracy. [/QUOTE]
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Against the Giants / Yawning Portal in 3D Glory !!
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