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Against the Giants - your experiences
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<blockquote data-quote="Sir Whiskers" data-source="post: 1627093" data-attributes="member: 6941"><p>Played all three about 15 years (??) ago. A friend GM'd, I was the only player. I ran a group of PC's a few levels above the recommended, but I only had four or five in the party, so we guessed it would be okay. I remember the GM decided to give the giants their Strength bonus to damage (in addition to using the MM damage range, so a frost giant would do (IIRC) 4d6+10 (instead of just 4d6). Made them a bit tougher, but that wasn't too much of a problem until the fire giants.</p><p></p><p>The first couple modules were fairly easy, even with a minimum of stealth. I completely missed [spoiler]the dragons in the frost giant lair[/spoiler]. The fire giant lair was extremely tough. My party would have been wiped out more than once if not for all the npc's that I rescued, including [spoiler]the titan[/spoiler] That adventure really was unwieldy - at one point, I think I had my PC's plus 6-8 npc's in the party. Really too much. Still, the party survived and it was a lot of stealthy hacking fun.</p><p></p><p></p><p></p><p></p><p>My group did something similar, though it was the heads we cut off for <em>speak with dead</em> spells. Stole that idea from a <em>Dragon</em> article. We sure weren't squeamish back then... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>edited to hide spoilers</em></p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1627093, member: 6941"] Played all three about 15 years (??) ago. A friend GM'd, I was the only player. I ran a group of PC's a few levels above the recommended, but I only had four or five in the party, so we guessed it would be okay. I remember the GM decided to give the giants their Strength bonus to damage (in addition to using the MM damage range, so a frost giant would do (IIRC) 4d6+10 (instead of just 4d6). Made them a bit tougher, but that wasn't too much of a problem until the fire giants. The first couple modules were fairly easy, even with a minimum of stealth. I completely missed [spoiler]the dragons in the frost giant lair[/spoiler]. The fire giant lair was extremely tough. My party would have been wiped out more than once if not for all the npc's that I rescued, including [spoiler]the titan[/spoiler] That adventure really was unwieldy - at one point, I think I had my PC's plus 6-8 npc's in the party. Really too much. Still, the party survived and it was a lot of stealthy hacking fun. My group did something similar, though it was the heads we cut off for [I]speak with dead[/I] spells. Stole that idea from a [I]Dragon[/I] article. We sure weren't squeamish back then... :) [I]edited to hide spoilers[/I] [/QUOTE]
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