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Against the Giants - your experiences
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<blockquote data-quote="WayneLigon" data-source="post: 1649819" data-attributes="member: 3649"><p>Had a lot of fun in this...</p><p> </p><p>We started characters in the 8-9th range, save the one wizard who was 11th somehow. (There were a lot of 'somehows' involved with his character; basically he was a cheating SOB but the GM let him slide; this becomes important later.) I forget the actual party makeup save the Cheating Wizard, the Druid, myself (a half-elf thief), and at least one high level fighter. There were probably at least two more people, plus we all had hirelings and bearers. </p><p> </p><p>We go to the hill giants steading. We sack and burn the place with little trouble, save for an amusing incident involving the cave bear. It charged me and I threw down a vial of Oil of Slipperyness thinking that the bear will slip and fall. Unfortunately, a half-ton of cave bear has a lot of momentum when it finally gets all of itself pointed in one direction. It hit the slick oil, went 'Mmmrr?' and slammed into the wall, squishing me in the process. Ow. </p><p> </p><p>THe frost giants, we handle with little problem. </p><p> </p><p>Then we get to the fire giants. We do the same thing we did in the other two modules: charge headlong into the fray, killing giants as we go. The fire giants hand us our butts char-grilled, with a light hollandaise sauce on the side. We try two more frontal assaults, each time suffering losses. Most of the hirelings are killed at this point. Finally, we rip one of the giant bronze doors off it's hinges and use it as a shield as we advance. No go. Boom, thud thud thud, run. </p><p> </p><p>So I use my Luck Blade to wish for a map of the place. We get just the upper level, and I note there is one place where there is only about a 10x10 block of stone separating the outside and the inside. SHow this to the wizard and we get him to disintergrate that 10x10 block, letting us in the new 'back door'. We go down the long gallery which leads into the queen's chamber and then the king's! Sneaky, sneaky we are. We loot the heck out of the bedrooms and find the secret door to the vaults. </p><p> </p><p>Treasure is ours without a fight! We begin loading up the packs and stuff with gold, gems, items, whatever. One person has thrown up an ice wall with a wand to seal us off from the throne room entrance. </p><p> </p><p>That is perhaps our undoing. It never occurred to anyone that a wall of ice inside a volcano is not going to have a long lifespan and is likely to be noticed. We first notice it when we feel water swirling around our boots and look up to see Snurre and all his henchmen watch us loot the treasure chamber. </p><p> </p><p>An effect much like what happens when you turn on a light and watch roaches scatter occurs. A tremendous fight occurs. In it, the last remaining hirelings (for the druid) are killed, and the Wizard animates them as undead. The druid finds this totally unacceptable and claps a <em>necklace of strangulation</em> around the wizard, killing the strongest spellcaster by far in the party, in the middle of a fight for our lives. The wizard, with his dying breath, final-strikes his staff over the druid's head. Second strongest spellcaster and only living healer goes down. </p><p> </p><p>Things go downhill from there. </p><p> </p><p>The upshot is that I scramble up the natural chimmey exit onto the top of the volcano and use the wish ring we found to teleport myself and the bodies of the fallen back to our home city. We regrouped and eventually went back but I don't remember what happened after that.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1649819, member: 3649"] Had a lot of fun in this... We started characters in the 8-9th range, save the one wizard who was 11th somehow. (There were a lot of 'somehows' involved with his character; basically he was a cheating SOB but the GM let him slide; this becomes important later.) I forget the actual party makeup save the Cheating Wizard, the Druid, myself (a half-elf thief), and at least one high level fighter. There were probably at least two more people, plus we all had hirelings and bearers. We go to the hill giants steading. We sack and burn the place with little trouble, save for an amusing incident involving the cave bear. It charged me and I threw down a vial of Oil of Slipperyness thinking that the bear will slip and fall. Unfortunately, a half-ton of cave bear has a lot of momentum when it finally gets all of itself pointed in one direction. It hit the slick oil, went 'Mmmrr?' and slammed into the wall, squishing me in the process. Ow. THe frost giants, we handle with little problem. Then we get to the fire giants. We do the same thing we did in the other two modules: charge headlong into the fray, killing giants as we go. The fire giants hand us our butts char-grilled, with a light hollandaise sauce on the side. We try two more frontal assaults, each time suffering losses. Most of the hirelings are killed at this point. Finally, we rip one of the giant bronze doors off it's hinges and use it as a shield as we advance. No go. Boom, thud thud thud, run. So I use my Luck Blade to wish for a map of the place. We get just the upper level, and I note there is one place where there is only about a 10x10 block of stone separating the outside and the inside. SHow this to the wizard and we get him to disintergrate that 10x10 block, letting us in the new 'back door'. We go down the long gallery which leads into the queen's chamber and then the king's! Sneaky, sneaky we are. We loot the heck out of the bedrooms and find the secret door to the vaults. Treasure is ours without a fight! We begin loading up the packs and stuff with gold, gems, items, whatever. One person has thrown up an ice wall with a wand to seal us off from the throne room entrance. That is perhaps our undoing. It never occurred to anyone that a wall of ice inside a volcano is not going to have a long lifespan and is likely to be noticed. We first notice it when we feel water swirling around our boots and look up to see Snurre and all his henchmen watch us loot the treasure chamber. An effect much like what happens when you turn on a light and watch roaches scatter occurs. A tremendous fight occurs. In it, the last remaining hirelings (for the druid) are killed, and the Wizard animates them as undead. The druid finds this totally unacceptable and claps a [i]necklace of strangulation[/i] around the wizard, killing the strongest spellcaster by far in the party, in the middle of a fight for our lives. The wizard, with his dying breath, final-strikes his staff over the druid's head. Second strongest spellcaster and only living healer goes down. Things go downhill from there. The upshot is that I scramble up the natural chimmey exit onto the top of the volcano and use the wish ring we found to teleport myself and the bodies of the fallen back to our home city. We regrouped and eventually went back but I don't remember what happened after that. [/QUOTE]
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