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Against the Giants - your experiences
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<blockquote data-quote="sniffles" data-source="post: 2636099" data-attributes="member: 30035"><p>Deja vu!! Wasn't there another thread like this? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>We did a one-shot running through the first module when 3.0 was still fairly new. The GM just used the old modules and adapted for 3E. Everybody ran two 9th-level characters. I recall that we had some weird class combos, but now I can't remember what they were. We also thoroughly foiled the GM when we got down under the giants' steading - somebody had a magic item or spell or something that let him detect secret doors with almost no chance of failure, so we spotted the treasure room door right away and skipped right past any combat! This also totally foiled me - I was playing a pair of elves and didn't get a chance with my 'spot secret doors' ability because the other PC was ahead of me. </p><p></p><p>We also had one guy who was carrying an <em>invisible dancing</em> tower shield, so when we got to a spiked pit, he just laid his shield across it and strolled over to the opposite side like he was crossing a country lane. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> We never finished the modules, though. It would be fun to try them out sometime in 3.5 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2636099, member: 30035"] Deja vu!! Wasn't there another thread like this? ;) We did a one-shot running through the first module when 3.0 was still fairly new. The GM just used the old modules and adapted for 3E. Everybody ran two 9th-level characters. I recall that we had some weird class combos, but now I can't remember what they were. We also thoroughly foiled the GM when we got down under the giants' steading - somebody had a magic item or spell or something that let him detect secret doors with almost no chance of failure, so we spotted the treasure room door right away and skipped right past any combat! This also totally foiled me - I was playing a pair of elves and didn't get a chance with my 'spot secret doors' ability because the other PC was ahead of me. We also had one guy who was carrying an [i]invisible dancing[/i] tower shield, so when we got to a spiked pit, he just laid his shield across it and strolled over to the opposite side like he was crossing a country lane. :lol: We never finished the modules, though. It would be fun to try them out sometime in 3.5 :D [/QUOTE]
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