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Against the Goblinoids (Updated 9/22)
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<blockquote data-quote="Desdichado" data-source="post: 1116650" data-attributes="member: 2205"><p>Two days into the forest on their tour of duty, Baenn, Cyrus and Amallind set up camp. Cyrus and Baenn have little "pup tents" while Amallind's is a bit larger. "I need more room for my things," she says, finishing her unpacking while Baenn and Cyrus start to build a firepit, their tents having already been completed. They turn and roll their eyes at each other. "Of course, Amallind, whatever you say."</p><p></p><p>The trip has been enjoyable so far; the weather has been warm but not too hot yet (it's early May) and the forest is, as usual, beautiful and calming. Both Amallind and Baenn have been able to bring down the occasional bit of small game, so they've not had to live entirely off of their MREs. The camp for tonight is in a clearing surrounded by darker fir and pine trees; the clearing itself a soft bed of reddish and brownish fallen needles. Later, as the fire is burning cheerily and roasting a brace of squirrels to supplement the MREs, Baenn lays against his bedroll playing softly (and poorly) on a small wooden flute.</p><p></p><p>"I'm glad we get the chance to do these kinds of things," Amallind says. "It's great to get out of the city."</p><p></p><p>"Won't be so great if we run into a patrol of goblins now, will it?" Everyone laughs. Hardly anyone alive (amongst the humans anyway) in the city has ever seen a live goblin. "Still, we better be a bit cautious; there's bears and the like around. Should we set a watch now that we're officially on the first leg of our patrol?" Amallind agrees to take the first watch, and Baenn the last one, leaving Cyrus to split his sleep in two <em>(his player was the DM -- he didn't get a chance to argue much anyway.)</em> The boys gradually roll over and sleep as darkness falls and the fire burns down to ashes.</p><p></p><p>About an hour into the watch, Amallind hears a rustling in the bushes. She quietly wakes the boys up, who groggily reach for their weapons and scratch themselves into some semblance of wakefulness. A small rabbit comes out of the bushes. "Rabbits! At night?" Amallind says. She's all set to investigate, but Baenn snorts and falls back asleep before she can.</p><p></p><p>The next morning is cool and misty -- Cyrus builds the fire back up and tries to make the MREs as palatable as possible. He does have some skill in the culinary arts, but this feat is completely beyond even his talents, unfortunately. Baenn sits on a log pulled up near the fire disconsolately munching on a hardtack biscuit until he finally snaps into a semblance of wakefullness.</p><p></p><p>After breakfast, the group takes off again, Amallind in front to blaze the trail and Baenn to bring up the rear-guard. He stays a little bit behind, keeping his eyes and ears open for any sign of disturbance. In the afternoon, Amallind hears another rustling, and she holds up her hand for the group to stop and remain silent. Suddenly a large elk pushes through the brush in front of them. They all look at each other for just a few moments, then go their separate ways.</p><p></p><p>Later that night, Amallind again hears some rustling in the underbrush, but this time she hears some stealthy voices approaching. She wakes the boys again, and starts trying to put out the smoldering embers of the fire. Baenn doesn't think it likely this is a threat. "Leave it to the women!" he says. "Everyone knows you're supposed to put out campfires by peeing on them!" Amallind scowls at him, then squats over the fire, meeting the demands of modesty quite well in the resultant column of steam the comes from the coals. <em>(OK, not really, but we did joke about it, at least...)</em></p><p></p><p>"I'm not so sure about this," says Cyrus. "Let's get out of sight until we know who it is." Baenn laughs, but joins him in the trees, not even bothering to get behind anything; counting on the general darkness to keep him hidden. Amallind on the other hand goes completely out of sight.</p><p></p><p>To Baenn's complete surprise, four goblins walk into the clearing, mumbling to each other. They see Baenn and Cyrus and draw their weapons. Baenn can already see where this is going, so he raises his greatsword and charges across the clearing, leaping over the remains of the fire pit and chop one of the goblins nearly in half. The other two turn to attack him, one with fists and feet and the other with a spear, but neither is capable of piercing the sturdy studded leather Baenn wears. Amallind sends two arrows flying into the trees; one of them sticks shaking into a tree trunk near a goblin at least. Cyrus hunkers down and protects himself with <em>mage armor.</em> Meanwhile, Baenn mauls two more goblins like a cuisinart, and the last one flies screaming through the trees.</p><p></p><p>Baenn and Amallind decide letting the goblin get away may not be a great idea, so they run after him. Through their own huffing and puffing, and the slapping of branches and crunching of leaves, they can hear a few phrases in goblin coming back towards them "... camp... three humans...." then they hear chanting.</p><p></p><p>Breaking into the clearing, Baenn and Amallind can see the runaway goblin talking to another one who appears to be chanting. Before he can do anything else, Baenn rushes up and gives the chanter a greatsword haircut that takes about 8 inches off the top of his head. Seeing the grisly death of his companion, the runaway yelps in fright, dodges Amalling's quarterstaff and runs off into the woods again. Baenn and Amallind try to give chase, but it is extremely dark and the goblin is able to make better time through the thick undergrowth, so they give up and head back to the goblin camp. <em>Baenn scored a total of two critical hits just in this small combat, while unfortunately the other characters didn't score any damage at all.)</em></p><p></p><p>There, a little bit of investigation shows that the chanter has a small bit of copper wire. Figuring that this may be a spell component that Cyrus can identify, Amallind picks it up. Baenn finds a brace of freshly killed rabbits. Still bitter about losing sleep over a rabbit the night before, he gleefully collects them and walks back to his own camp with the intention of rebuilding the fire and having a second supper. The only other item of note was a strange design painted on the clothes and shields of the goblins; it resembles some kind of bat-like creature, but the design is crude and difficult to interpret. None of the three can make anything of it.</p><p></p><p>Back at their own camp, they find Cyrus has been busy. He's gathered fifteen gold crowns, a few rusty daggers and brightly polished stones and a dusty spellbook. He's also been able to stabilize and save the life of one of the goblins for questioning. They wake him up.</p><p></p><p>"What are you doing here?" Amallind demands. She's not gentle. Her hatred of goblins is legendary amongst her friends. </p><p></p><p>"You'll get nothing from me!" the goblin spits in its gutteral language (which all the PCs speak, by the way) but when Baenn puts the goblin in a headlock and threatens to snap his neck, his tune changes a bit <em>(natural 20 on the Intimidation roll!)</em></p><p></p><p>Snivelling and crying now, the goblin begins to rant. "You puny people, think you are safe and protected in the fertile lands, but Grendu will teach you! Grendu will rain fire and blood on your entire people!"</p><p></p><p>"Bring it on, ya punk!" says Baenn, tightening his grip on the creatures neck. "We'll take care of Grendu just like we took care of the rest of you here tonight."</p><p></p><p>"Acckkk.. gaaah... Grendu... is not a mortal, you fool! He lives with the gods!" The goblin sneaks a knife from behind his back and tries to make a lunge at Amallind. She swats him with her quarterstaff, putting him unconscious again. After a few vicious kicks, she dumps him (and the other bodies) on the fire.</p><p></p><p>"Aawww, I was gonna cook on that!" Baenn whines.</p><p></p><p>"We may have problems," Cyrus says. "This spellcasting one you killed? Can you remember, was he whispering anything after he finished chanting?" Baenn scratches his head (and probably his crotch as well) but Amallind nods her head.</p><p></p><p>"Yes, I'm pretty sure he was. What does that mean?"</p><p></p><p>"It means," Cyrus says slowly, "that he was sending a message, I think. I doubt our presence here and the results of this attack will pass unnoticed."</p><p></p><p>"Great!" Baenn says. "So now we have to pull up camp and move in the middle of the night!"</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1116650, member: 2205"] Two days into the forest on their tour of duty, Baenn, Cyrus and Amallind set up camp. Cyrus and Baenn have little "pup tents" while Amallind's is a bit larger. "I need more room for my things," she says, finishing her unpacking while Baenn and Cyrus start to build a firepit, their tents having already been completed. They turn and roll their eyes at each other. "Of course, Amallind, whatever you say." The trip has been enjoyable so far; the weather has been warm but not too hot yet (it's early May) and the forest is, as usual, beautiful and calming. Both Amallind and Baenn have been able to bring down the occasional bit of small game, so they've not had to live entirely off of their MREs. The camp for tonight is in a clearing surrounded by darker fir and pine trees; the clearing itself a soft bed of reddish and brownish fallen needles. Later, as the fire is burning cheerily and roasting a brace of squirrels to supplement the MREs, Baenn lays against his bedroll playing softly (and poorly) on a small wooden flute. "I'm glad we get the chance to do these kinds of things," Amallind says. "It's great to get out of the city." "Won't be so great if we run into a patrol of goblins now, will it?" Everyone laughs. Hardly anyone alive (amongst the humans anyway) in the city has ever seen a live goblin. "Still, we better be a bit cautious; there's bears and the like around. Should we set a watch now that we're officially on the first leg of our patrol?" Amallind agrees to take the first watch, and Baenn the last one, leaving Cyrus to split his sleep in two [i](his player was the DM -- he didn't get a chance to argue much anyway.)[/i] The boys gradually roll over and sleep as darkness falls and the fire burns down to ashes. About an hour into the watch, Amallind hears a rustling in the bushes. She quietly wakes the boys up, who groggily reach for their weapons and scratch themselves into some semblance of wakefulness. A small rabbit comes out of the bushes. "Rabbits! At night?" Amallind says. She's all set to investigate, but Baenn snorts and falls back asleep before she can. The next morning is cool and misty -- Cyrus builds the fire back up and tries to make the MREs as palatable as possible. He does have some skill in the culinary arts, but this feat is completely beyond even his talents, unfortunately. Baenn sits on a log pulled up near the fire disconsolately munching on a hardtack biscuit until he finally snaps into a semblance of wakefullness. After breakfast, the group takes off again, Amallind in front to blaze the trail and Baenn to bring up the rear-guard. He stays a little bit behind, keeping his eyes and ears open for any sign of disturbance. In the afternoon, Amallind hears another rustling, and she holds up her hand for the group to stop and remain silent. Suddenly a large elk pushes through the brush in front of them. They all look at each other for just a few moments, then go their separate ways. Later that night, Amallind again hears some rustling in the underbrush, but this time she hears some stealthy voices approaching. She wakes the boys again, and starts trying to put out the smoldering embers of the fire. Baenn doesn't think it likely this is a threat. "Leave it to the women!" he says. "Everyone knows you're supposed to put out campfires by peeing on them!" Amallind scowls at him, then squats over the fire, meeting the demands of modesty quite well in the resultant column of steam the comes from the coals. [i](OK, not really, but we did joke about it, at least...)[/i] "I'm not so sure about this," says Cyrus. "Let's get out of sight until we know who it is." Baenn laughs, but joins him in the trees, not even bothering to get behind anything; counting on the general darkness to keep him hidden. Amallind on the other hand goes completely out of sight. To Baenn's complete surprise, four goblins walk into the clearing, mumbling to each other. They see Baenn and Cyrus and draw their weapons. Baenn can already see where this is going, so he raises his greatsword and charges across the clearing, leaping over the remains of the fire pit and chop one of the goblins nearly in half. The other two turn to attack him, one with fists and feet and the other with a spear, but neither is capable of piercing the sturdy studded leather Baenn wears. Amallind sends two arrows flying into the trees; one of them sticks shaking into a tree trunk near a goblin at least. Cyrus hunkers down and protects himself with [i]mage armor.[/i] Meanwhile, Baenn mauls two more goblins like a cuisinart, and the last one flies screaming through the trees. Baenn and Amallind decide letting the goblin get away may not be a great idea, so they run after him. Through their own huffing and puffing, and the slapping of branches and crunching of leaves, they can hear a few phrases in goblin coming back towards them "... camp... three humans...." then they hear chanting. Breaking into the clearing, Baenn and Amallind can see the runaway goblin talking to another one who appears to be chanting. Before he can do anything else, Baenn rushes up and gives the chanter a greatsword haircut that takes about 8 inches off the top of his head. Seeing the grisly death of his companion, the runaway yelps in fright, dodges Amalling's quarterstaff and runs off into the woods again. Baenn and Amallind try to give chase, but it is extremely dark and the goblin is able to make better time through the thick undergrowth, so they give up and head back to the goblin camp. [i]Baenn scored a total of two critical hits just in this small combat, while unfortunately the other characters didn't score any damage at all.)[/i] There, a little bit of investigation shows that the chanter has a small bit of copper wire. Figuring that this may be a spell component that Cyrus can identify, Amallind picks it up. Baenn finds a brace of freshly killed rabbits. Still bitter about losing sleep over a rabbit the night before, he gleefully collects them and walks back to his own camp with the intention of rebuilding the fire and having a second supper. The only other item of note was a strange design painted on the clothes and shields of the goblins; it resembles some kind of bat-like creature, but the design is crude and difficult to interpret. None of the three can make anything of it. Back at their own camp, they find Cyrus has been busy. He's gathered fifteen gold crowns, a few rusty daggers and brightly polished stones and a dusty spellbook. He's also been able to stabilize and save the life of one of the goblins for questioning. They wake him up. "What are you doing here?" Amallind demands. She's not gentle. Her hatred of goblins is legendary amongst her friends. "You'll get nothing from me!" the goblin spits in its gutteral language (which all the PCs speak, by the way) but when Baenn puts the goblin in a headlock and threatens to snap his neck, his tune changes a bit [i](natural 20 on the Intimidation roll!)[/i] Snivelling and crying now, the goblin begins to rant. "You puny people, think you are safe and protected in the fertile lands, but Grendu will teach you! Grendu will rain fire and blood on your entire people!" "Bring it on, ya punk!" says Baenn, tightening his grip on the creatures neck. "We'll take care of Grendu just like we took care of the rest of you here tonight." "Acckkk.. gaaah... Grendu... is not a mortal, you fool! He lives with the gods!" The goblin sneaks a knife from behind his back and tries to make a lunge at Amallind. She swats him with her quarterstaff, putting him unconscious again. After a few vicious kicks, she dumps him (and the other bodies) on the fire. "Aawww, I was gonna cook on that!" Baenn whines. "We may have problems," Cyrus says. "This spellcasting one you killed? Can you remember, was he whispering anything after he finished chanting?" Baenn scratches his head (and probably his crotch as well) but Amallind nods her head. "Yes, I'm pretty sure he was. What does that mean?" "It means," Cyrus says slowly, "that he was sending a message, I think. I doubt our presence here and the results of this attack will pass unnoticed." "Great!" Baenn says. "So now we have to pull up camp and move in the middle of the night!" [/QUOTE]
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