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Against the Goblinoids (Updated 9/22)
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<blockquote data-quote="Desdichado" data-source="post: 1118809" data-attributes="member: 2205"><p>Waking from fitful and feverish dreams of strange creatures flapping blasphemous wings in the darkness, Baenn, Cyrus and Amallind find themselves alone, each in a small cell with a tiny window in the thick wooden door that looks out into a hallway. They are all poorly tied with ropes that they can escape from relatively easily. A bit of croaked shouting, and they discover easily enough that they are all in adjoining cells. Someone else calls from the cell next to them as well.</p><p></p><p>"Bria Jens is my name," they hear a woman say. "I'm a librarian from Liska." Indeed, the three adventurers know her; she is well known for her habit of disappearing into the woods for several days at a time with a backpack full of books. When they left Liska, she had been gone on one such trip for a few days already. "I was camping in the woods, asleep in my tent. Something woke me one night, and when I opened my eyes, I was surrounded by goblins. I screamed, but they merely bound me and forced me to run through the woods until I arrived here. I've been here for two days now. They plan to kill us all -- make us sacrifices to some foul god of their's named Grendu.... I've never read of such a being before."</p><p></p><p>Cyrus stands up to the window, looking out into the dimly lit hallway. "There's another room on this hallway too; it doesn't look like a cell; the door is solid. Do you know what it is?" Bria believes it to be no more than a storage room. "Well, let's see what they store here, shall we?" He chants softly for a minute, and then using the arcane <em>mage hand</em> he opens the door. </p><p></p><p>"What do you see?" asks an eager Amallind. Cyrus's eyes are focused inside the door, and he is chanting again. Then, each of the prisoners gives a muffled cheer -- through the air come floating a ring of keys that land right in Cyrus's lap. Within seconds, he's opened all the cells and allowed all of them out. Baenn and Cyrus are only barely patched together, with wounds that open as they move to leak more blood on their clothing. The hallway they are in is short; besides the rows of doors, there is also a window on one end and a heavy door on the other. Baenn limps over to the window; it is not an encouraging sight. The window looks outside, and it appears as if they are in a squat building placed against a ridge that falls away from the window to a gray, dusty plain below. Across this forbidding desolation, about thirty miles, they can see what must be the Blood Pass. They are on the hostile side of the mountains.</p><p></p><p>Slightly better news is that all of their equipment seems to be in the storage rooms. Cyrus downs a healing potion that he had the foresight to buy, while Amallind gives her last one to Baenn. Cyrus is now skipping through the hallways; a picture of perfect health, while Baenn is grimacing noticably less, at least.</p><p></p><p>Through the door, the adventurers can hear some movement. Amallind looks through the keyhole and sees a largish room, with two goblins in conversation in an alcove nearby. "It's almost time for them to bring us our food," says Bria. "They'll be preparing it as we speak."</p><p></p><p>Amallind gets a nasty smile on her face and her eyes glint. "Well, now it's our turn to set the ambush then, isn't it?" She takes Cyrus and Bria into the storage room, while Baenn stands next to the door on the hinge side, to make sure he's not seen when the door opens. Within a short while, the door does creak open and a goblin with bowls of crockery steps inside. Baenn lets him enter and then shuts the door quietly. With a savage strike, he cuts the goblin nearly in half. The other goblin opens the door and pokes his head in. Amallind is waiting for him with a nocked arrow. She looses it at point blank range right into his face. He falls without a cry to the floor.</p><p></p><p>The four of them sneak out into the room, and hear the sounds of a few goblins in a small attached barracks. Inside, they see four goblins sitting on their bunks with sheets of paper in one hand and strangely shaped dice in the other hand. They appear to be having a discussion of "+2 sword of human-gutting" whatever the heck that is. Cyrus steps up and casts a spell that makes three of them fall asleep. Amallind nails the last to the wall with an arrow like a grotesque decoration. With a small dagger, she slits the throats of the other three, mumbling her hatred of the foul creatures the entire time. Bria looks a little pale, but nods approvingly.</p><p></p><p>Sneaking past another doorway, they see what appears to be a large mess hall, with many goblins. Even Amallind thinks it best to leave them alone. It's a bit quieter again on the other side of the mess hall, and ahead the group sees a four way junction. To the right is an ornate door guarded by two goblins. Cyrus holds Amallind back wordlessly as he steps up to cast his sleep spell once more. Both of the guards slump to the ground. Amallind slits their throats as well.</p><p></p><p>The door itself is finely constructed, with gold filligree and a design that looks much like that marking the goblins all had on their clothing. Here, it is much more detailed, and it is clear to see that this is no bat, but some kind of obscene demon. A great number of voices chanting in unison can be heard through the door. Baenn looks at Amallind and shakes his head pointedly.</p><p></p><p>They turn now to the openning that would have been straight in front of them earlier (it's now to their right.) This is a richly furnished, but short, hallway with tapestries on the wall. The few doors in this small hallway are locked and nothing else of interest is to be seen. The final passageway leads downward through a stairwell. At the bottom are five more goblins waiting in a large hall and large doors on the opposite side. Cyrus casts sleep a final time, and all five slump to the ground. Amallind is about to go to work with her dagger again when the sound of shouting is heard from above. It appears the group's handiwork has been discovered. "Run!" Cyrus shouts, and they all bolt through the large doors into the outside.</p><p></p><p>Here there is a rocky and somewhat steep slope (although not as steep as the ridge around the corner) and all of them start down the slope and hide amongst the rocks as best they can...</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1118809, member: 2205"] Waking from fitful and feverish dreams of strange creatures flapping blasphemous wings in the darkness, Baenn, Cyrus and Amallind find themselves alone, each in a small cell with a tiny window in the thick wooden door that looks out into a hallway. They are all poorly tied with ropes that they can escape from relatively easily. A bit of croaked shouting, and they discover easily enough that they are all in adjoining cells. Someone else calls from the cell next to them as well. "Bria Jens is my name," they hear a woman say. "I'm a librarian from Liska." Indeed, the three adventurers know her; she is well known for her habit of disappearing into the woods for several days at a time with a backpack full of books. When they left Liska, she had been gone on one such trip for a few days already. "I was camping in the woods, asleep in my tent. Something woke me one night, and when I opened my eyes, I was surrounded by goblins. I screamed, but they merely bound me and forced me to run through the woods until I arrived here. I've been here for two days now. They plan to kill us all -- make us sacrifices to some foul god of their's named Grendu.... I've never read of such a being before." Cyrus stands up to the window, looking out into the dimly lit hallway. "There's another room on this hallway too; it doesn't look like a cell; the door is solid. Do you know what it is?" Bria believes it to be no more than a storage room. "Well, let's see what they store here, shall we?" He chants softly for a minute, and then using the arcane [i]mage hand[/i] he opens the door. "What do you see?" asks an eager Amallind. Cyrus's eyes are focused inside the door, and he is chanting again. Then, each of the prisoners gives a muffled cheer -- through the air come floating a ring of keys that land right in Cyrus's lap. Within seconds, he's opened all the cells and allowed all of them out. Baenn and Cyrus are only barely patched together, with wounds that open as they move to leak more blood on their clothing. The hallway they are in is short; besides the rows of doors, there is also a window on one end and a heavy door on the other. Baenn limps over to the window; it is not an encouraging sight. The window looks outside, and it appears as if they are in a squat building placed against a ridge that falls away from the window to a gray, dusty plain below. Across this forbidding desolation, about thirty miles, they can see what must be the Blood Pass. They are on the hostile side of the mountains. Slightly better news is that all of their equipment seems to be in the storage rooms. Cyrus downs a healing potion that he had the foresight to buy, while Amallind gives her last one to Baenn. Cyrus is now skipping through the hallways; a picture of perfect health, while Baenn is grimacing noticably less, at least. Through the door, the adventurers can hear some movement. Amallind looks through the keyhole and sees a largish room, with two goblins in conversation in an alcove nearby. "It's almost time for them to bring us our food," says Bria. "They'll be preparing it as we speak." Amallind gets a nasty smile on her face and her eyes glint. "Well, now it's our turn to set the ambush then, isn't it?" She takes Cyrus and Bria into the storage room, while Baenn stands next to the door on the hinge side, to make sure he's not seen when the door opens. Within a short while, the door does creak open and a goblin with bowls of crockery steps inside. Baenn lets him enter and then shuts the door quietly. With a savage strike, he cuts the goblin nearly in half. The other goblin opens the door and pokes his head in. Amallind is waiting for him with a nocked arrow. She looses it at point blank range right into his face. He falls without a cry to the floor. The four of them sneak out into the room, and hear the sounds of a few goblins in a small attached barracks. Inside, they see four goblins sitting on their bunks with sheets of paper in one hand and strangely shaped dice in the other hand. They appear to be having a discussion of "+2 sword of human-gutting" whatever the heck that is. Cyrus steps up and casts a spell that makes three of them fall asleep. Amallind nails the last to the wall with an arrow like a grotesque decoration. With a small dagger, she slits the throats of the other three, mumbling her hatred of the foul creatures the entire time. Bria looks a little pale, but nods approvingly. Sneaking past another doorway, they see what appears to be a large mess hall, with many goblins. Even Amallind thinks it best to leave them alone. It's a bit quieter again on the other side of the mess hall, and ahead the group sees a four way junction. To the right is an ornate door guarded by two goblins. Cyrus holds Amallind back wordlessly as he steps up to cast his sleep spell once more. Both of the guards slump to the ground. Amallind slits their throats as well. The door itself is finely constructed, with gold filligree and a design that looks much like that marking the goblins all had on their clothing. Here, it is much more detailed, and it is clear to see that this is no bat, but some kind of obscene demon. A great number of voices chanting in unison can be heard through the door. Baenn looks at Amallind and shakes his head pointedly. They turn now to the openning that would have been straight in front of them earlier (it's now to their right.) This is a richly furnished, but short, hallway with tapestries on the wall. The few doors in this small hallway are locked and nothing else of interest is to be seen. The final passageway leads downward through a stairwell. At the bottom are five more goblins waiting in a large hall and large doors on the opposite side. Cyrus casts sleep a final time, and all five slump to the ground. Amallind is about to go to work with her dagger again when the sound of shouting is heard from above. It appears the group's handiwork has been discovered. "Run!" Cyrus shouts, and they all bolt through the large doors into the outside. Here there is a rocky and somewhat steep slope (although not as steep as the ridge around the corner) and all of them start down the slope and hide amongst the rocks as best they can... [/QUOTE]
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