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Story Hour
Against the Shadows VII - A Faded Glory Story Hour (Re-Updated - 5/17)
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<blockquote data-quote="Rel" data-source="post: 2510838" data-attributes="member: 99"><p>I never managed to slow things down in my FG campaign. They got a couple days off near the buzzer to ID the horde of magic items they scored from the Shadow Dragon before it was off to fight a godling.</p><p></p><p>In my current campaign (Sharn based Eberron that has now moved to Xen'Drik) I made things more compartmentalized and episodic. They would undertake a specific "adventure" for 2-4 game nights and then I'd have 2-3 weeks of time pass wherein they could undertake other pursuits before things gelled again for another adventure. This let them work their individual goals without having to take a lot of time away from the main event for it and also let me progress events in the background of the campaign.</p><p></p><p>Most of the stuff the players did during that time was handled via e-mail. And I would crank out a front page of the Sharn newspaper as a way to showcase the big events of the world and city for that time period.</p><p></p><p>However, after the TPK they suffered in the way to Xen'Drik, things have started to revert to my old style again. The current party is very action focused and they suck at social skills (aside from the Gnome Sorcerer the highest Cha in the party is 8) so the less they talk to people the better. And they have now ventured into dangerous territory so that there is little opportunity for rest and downtime. I'm going to have to see if I can find a way to insert some anyway, but this group needs it a lot less than the previous batch of characters did.</p></blockquote><p></p>
[QUOTE="Rel, post: 2510838, member: 99"] I never managed to slow things down in my FG campaign. They got a couple days off near the buzzer to ID the horde of magic items they scored from the Shadow Dragon before it was off to fight a godling. In my current campaign (Sharn based Eberron that has now moved to Xen'Drik) I made things more compartmentalized and episodic. They would undertake a specific "adventure" for 2-4 game nights and then I'd have 2-3 weeks of time pass wherein they could undertake other pursuits before things gelled again for another adventure. This let them work their individual goals without having to take a lot of time away from the main event for it and also let me progress events in the background of the campaign. Most of the stuff the players did during that time was handled via e-mail. And I would crank out a front page of the Sharn newspaper as a way to showcase the big events of the world and city for that time period. However, after the TPK they suffered in the way to Xen'Drik, things have started to revert to my old style again. The current party is very action focused and they suck at social skills (aside from the Gnome Sorcerer the highest Cha in the party is 8) so the less they talk to people the better. And they have now ventured into dangerous territory so that there is little opportunity for rest and downtime. I'm going to have to see if I can find a way to insert some anyway, but this group needs it a lot less than the previous batch of characters did. [/QUOTE]
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Against the Shadows VII - A Faded Glory Story Hour (Re-Updated - 5/17)
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